コード例 #1
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit);

            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo("log4net.config"));

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");
            Console.Title = @"ACEmulator";

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching Death Treasures...");
                DatabaseManager.World.CacheAllDeathTreasures();
                log.Info("Precaching Wielded Treasures...");
                DatabaseManager.World.CacheAllWieldedTreasuresInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            if (ConfigManager.Config.Server.LandblockPreloading)
            {
                log.Info("Preloading Landblocks...");
                LandblockManager.PreloadConfigLandblocks();
            }
            else
            {
                log.Info("Preloading Landblocks Disabled...");
                log.Warn("Events may not function correctly as Preloading of Landblocks has disabled.");
            }


            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();
        }