public static ActionChain GetSpawnChain(WorldObject inventoryItem, Position position) { inventoryItem.Sequences.GetNextSequence(SequenceType.ObjectTeleport); inventoryItem.Sequences.GetNextSequence(SequenceType.ObjectVector); inventoryItem.Location = position.InFrontOf(1.00f); inventoryItem.PhysicsDescriptionFlag |= PhysicsDescriptionFlag.Position; return(LandblockManager.GetAddObjectChain(inventoryItem)); }