public static void LoadAllLandblocks() { ushort block = 0; processLandblockLoading = true; while (processLandblockLoading && block <= 0xFE01) { LoadLandblock(block++); } processLandblockLoading = false; LandblockManager.FinishedForceLoading(); }
public static void LoadAllLandblocks() { ushort block = 0; processLandblockLoading = true; while (processLandblockLoading && block <= 0xFE01) { LoadLandblock(block++); } processLandblockLoading = false; LandblockManager.FinishedForceLoading(); }