setOnComplete() public method

public setOnComplete ( Action onComplete ) : LTDescr
onComplete Action
return LTDescr
コード例 #1
0
        public override void ActionStart()
        {
            tweenDescriptor = LeanTween.moveLocal(ActionObject, GetMoveToPosition(), MoveToActionData.time);

            tweenDescriptor.setEase(EaseType);
            tweenDescriptor.setOnComplete(OnFinish);
        }
コード例 #2
0
        void Start()
        {
//			Time.timeScale = 0.25f;

            LeanTest.timeout  = 46f;
            LeanTest.expected = 59;

            LeanTween.init(15 + 1200);

            // add a listener
            LeanTween.addListener(cube1, 0, eventGameObjectCalled);

            LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING");

            LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING");

            LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => {
                LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME");
            });

            // dispatch event that is received
            LeanTween.dispatchEvent(0);
            LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED");

            // do not remove listener
            LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED");
            // remove listener
            LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED");

            // add a listener
            LeanTween.addListener(1, eventGeneralCalled);

            // dispatch event that is received
            LeanTween.dispatchEvent(1);
            LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED");

            // remove listener
            LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED");

            lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id;
            LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f);

            LeanTween.reset();

            // Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
            GameObject[] cubes    = new GameObject[99];
            int[]        tweenIds = new int[cubes.Length];
            for (int i = 0; i < cubes.Length; i++)
            {
                GameObject c = cubeNamed("cancel" + i);
                tweenIds[i] = LeanTween.moveX(c, 100f, 1f).id;
                cubes [i]   = c;
            }
            int onCompleteCount = 0;

            LeanTween.delayedCall(cubes[0], 0.2f, () => {
                for (int i = 0; i < cubes.Length; i++)
                {
                    if (i % 3 == 0)
                    {
                        LeanTween.cancel(cubes [i]);
                    }
                    else if (i % 3 == 1)
                    {
                        LeanTween.cancel(tweenIds[i]);
                    }
                    else if (i % 3 == 2)
                    {
                        LTDescr descr = LeanTween.descr(tweenIds[i]);
//						Debug.Log("descr:"+descr);
                        descr.setOnComplete(() => {
                            onCompleteCount++;
//							Debug.Log("onCompleteCount:"+onCompleteCount);
                            if (onCompleteCount >= 33)
                            {
                                LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING");
                            }
                        });
                    }
                }
            });

            Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) };
            LTSpline  cr        = new LTSpline(splineArr);

            cr.place(cube4.transform, 0.5f);
            LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)");
            LeanTween.color(cube4, Color.green, 0.01f);

//			Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));

            // OnStart Speed Test for ignoreTimeScale vs normal timeScale

            GameObject cubeDest    = cubeNamed("cubeDest");
            Vector3    cubeDestEnd = new Vector3(100f, 20f, 0f);

            LeanTween.move(cubeDest, cubeDestEnd, 0.7f);

            GameObject cubeToTrans = cubeNamed("cubeToTrans");

            LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => {
                LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
            });

            GameObject cubeDestroy = cubeNamed("cubeDestroy");

            LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
            LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => {
                LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
            });

            GameObject cubeSpline = cubeNamed("cubeSpline");

            LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => {
                LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
            });

            // This test works when it is positioned last in the test queue (probably worth fixing when you have time)
            GameObject jumpCube = cubeNamed("jumpTime");

            jumpCube.transform.position    = new Vector3(100f, 0f, 0f);
            jumpCube.transform.localScale *= 100f;
            int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id;

            LeanTween.delayedCall(gameObject, 0.2f, () => {
                LTDescr d     = LeanTween.descr(jumpTimeId);
                float beforeX = jumpCube.transform.position.x;
                d.setTime(0.5f);
                LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => {
                    float diffAmt = 1f;                    // This variable is dependent on a good frame-rate because it evalutes at the next Update
                    beforeX      += Time.deltaTime * 100f * 2f;
                    LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime);
                });
            });

            // Tween with time of zero is needs to be set to it's final value
            GameObject zeroCube = cubeNamed("zeroCube");

            LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => {
                LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x);
            });

            // Scale, and OnStart
            GameObject cubeScale = cubeNamed("cubeScale");

            LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => {
                LeanTest.expect(true, "ON START WAS CALLED");
            }).setOnComplete(() => {
                LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z);
            });

            // Rotate
            GameObject cubeRotate = cubeNamed("cubeRotate");

            LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => {
                LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y);
            });

            // RotateAround
            GameObject cubeRotateA = cubeNamed("cubeRotateA");

            LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z);
            });

            // RotateAround 360
            GameObject cubeRotateB = cubeNamed("cubeRotateB");

            cubeRotateB.transform.position = new Vector3(200f, 10f, 8f);
            LeanTween.rotateAround(cubeRotateB, Vector3.forward, 360f, 0.3f).setPoint(new Vector3(5f, 3f, 2f)).setOnComplete(() => {
                LeanTest.expect(cubeRotateB.transform.position.ToString() == (new Vector3(200f, 10f, 8f)).ToString(), "ROTATE AROUND 360", "expected rotate pos:" + (new Vector3(200f, 10f, 8f)) + " returned:" + cubeRotateB.transform.position);
            });

            // Alpha, onUpdate with passing value, onComplete value
            LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => {
                LeanTest.expect(val != 0f, "ON UPDATE VAL");
            }).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => {
                LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT");
                LeanTest.expect(cubeAlpha1.GetComponent <Renderer>().material.color.a == 0.5f, "ALPHA");
            });
            // Color
            float onStartTime = -1f;

            LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.GetComponent <Renderer>().material.color == Color.cyan, "COLOR");
                LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time);
            }).setOnStart(() => {
                onStartTime = Time.time;
            });
            // moveLocalY (make sure uses y values)
            Vector3 beforePos = cubeAlpha1.transform.position;

            LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y");
            });

            Vector3 beforePos2 = cubeAlpha2.transform.localPosition;

            LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y);
            });

            AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());

            LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => {
                LeanTest.expect(Time.time > 0, "DELAYED SOUND");
            });

            // Easing Methods
            int totalEasingCheck        = 0;
            int totalEasingCheckSuccess = 0;

            for (int j = 0; j < 2; j++)
            {
                bool isCheckingFrom       = j == 1;
                int  totalTweenTypeLength = (int)LeanTweenType.easeShake;
                for (int i = (int)LeanTweenType.notUsed; i < totalTweenTypeLength; i++)
                {
                    LeanTweenType easeType = (LeanTweenType)i;
                    GameObject    cube     = cubeNamed("cube" + easeType);
                    LTDescr       descr    = LeanTween.moveLocalX(cube, 5, 0.1f).setOnComplete((object obj) => {
                        GameObject cubeIn = obj as GameObject;
                        totalEasingCheck++;
                        if (cubeIn.transform.position.x == 5f)
                        {
                            totalEasingCheckSuccess++;
                        }
                        if (totalEasingCheck == (2 * totalTweenTypeLength))
                        {
                            LeanTest.expect(totalEasingCheck == totalEasingCheckSuccess, "EASING TYPES");
                        }
                    }).setOnCompleteParam(cube);

                    if (isCheckingFrom)
                    {
                        descr.setFrom(-5f);
                    }
                }
            }

            // value2
            bool value2UpdateCalled = false;

            LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
                value2UpdateCalled = true;
            });
            LeanTween.delayedCall(0.2f, () => {
                LeanTest.expect(value2UpdateCalled, "VALUE2 UPDATE");
            });

            // check descr
//			LTDescr descr2 = LeanTween.descr( descrId );
//			LeanTest.expect(descr2 == null,"DESCRIPTION STARTS AS NULL");

            StartCoroutine(timeBasedTesting());
        }
コード例 #3
0
ファイル: AnimStep.cs プロジェクト: vetruven/GGJ2016
 public void DoAnim()
 {
     Debug.Log("DoAnim "+gameObject.name);
     deamHandLTDesc = LeanTween.move(DemonHand, where2Go, timeToComplete);
     //deamHandLTDesc.setDestroyOnComplete(shouldDestroyOnComplete);
     deamHandLTDesc.setOnUpdate(OnUpdate);
     deamHandLTDesc.setOnComplete(nextStep);
     deamHandLTDesc.setEase(easyType);
     deamHandLTDesc.init();
 }
コード例 #4
0
 public void movePosition()
 {
     gameObjectPosition = LeanTween.moveX(this.gameObject, posX, showTime).setDelay(delayTime).setEase(easeType);
     gameObjectPosition.setOnComplete(onComplete);
 }
コード例 #5
0
        private void HandleTween()
        {
            _tweenObject = null;
            switch (animationType)
            {
            case UIAnimationTypes.Fade:
                Fade();
                break;

            case UIAnimationTypes.Move:
                MoveAbsolute();
                break;

            case UIAnimationTypes.Scale:
                Scale();
                break;

            case UIAnimationTypes.ScaleX:
                from = new Vector3(from.x, transform.localScale.y, transform.localScale.z);
                to   = new Vector3(to.x, transform.localScale.y, transform.localScale.z);
                Scale();
                break;

            case UIAnimationTypes.ScaleY:
                from = new Vector3(transform.localScale.x, from.y, transform.localScale.z);
                to   = new Vector3(transform.localScale.x, to.y, transform.localScale.z);
                Scale();
                break;

            case UIAnimationTypes.Rect:
                Rect();
                break;
            }

            var delayResult = delay;

            if (multiplyDelayByChildIndex)
            {
                delayResult = delay * transform.GetSiblingIndex();
            }

            _tweenObject.setDelay(delayResult);

            if ((delayResult >= 0f) && hideDuringDelay)
            {
                CanvasGroup group = objectToAnimate.GetComponent <CanvasGroup>();
                if (group == null)
                {
                    group = objectToAnimate.AddComponent <CanvasGroup>();
                }

                group.alpha = 0;
                //Show the object when it starts
                _tweenObject.setOnStart(() =>
                {
                    group.alpha = 1;
                });
            }

            _tweenObject.setEase(easeType);

            if (loop)
            {
                _tweenObject.loopCount = int.MaxValue;
            }
            if (pingpong)
            {
                _tweenObject.setLoopPingPong();
            }
            if (onComplete != null)
            {
                _tweenObject.setOnComplete(onComplete);
            }
        }
コード例 #6
0
 public WaitForTween(LTDescr tween)
 {
     this.tween = tween;
     tween.setOnComplete(() => complete = true);
 }
コード例 #7
0
    public bool Flip(bool toLeft = true, float speedMultiplier = 1)
    {
        int desiredIndex = (toLeft? index + 1 : index - 1);

        if (0 > desiredIndex || desiredIndex >= presets.Count)
        {
            return(false);
        }

        Poser  currentPoser  = CurrentPoser();
        Preset currentPreset = CurrentPreset();

        if (currentPreset.Pose != null)
        {
            currentPoser.StopMotion();
            currentPoser.ApplyPose(currentPreset.Pose, FLIP_DURATION / speedMultiplier / 2);
        }

        index = desiredIndex;

        int tweenSlotBeginIndex = 0;
        int tweenSlotEndIndex   = 0;
        int lastSlotIndex       = SlotsNum - 1;

        if (toLeft)
        {
            tweenSlotBeginIndex = 1;
            tweenSlotEndIndex   = lastSlotIndex;
        }
        else
        {
            tweenSlotBeginIndex = 0;
            tweenSlotEndIndex   = lastSlotIndex - 1;
        }

        for (int i = tweenSlotBeginIndex; i <= tweenSlotEndIndex; i++)
        {
            int     newIndex    = i + (toLeft? -1 : +1);
            Vector3 newPosition = GetSlotPosition(newIndex);
            LTDescr tween       = LeanTween.moveLocal(slots[i].gameObject, newPosition, FLIP_DURATION / speedMultiplier).setEase(LeanTweenType.easeInOutCubic);
            if (i == CenterSlot)
            {
                tween.setOnComplete(OnCenterSlotFlipComplete);
            }
        }

        int   poppingSlotIndex = (toLeft? 0 : lastSlotIndex);
        Poser reusedSlot       = slots[poppingSlotIndex];

        slots.RemoveAt(poppingSlotIndex);

        int halfSlotsNum        = SlotsNum / 2;
        int endPointPresetIndex = index + (toLeft? halfSlotsNum : -halfSlotsNum);

        reusedSlot.ApplyPreset(presets.Get(endPointPresetIndex));

        int pushingSlotIndex = (toLeft? lastSlotIndex : 0);

        slots.Insert(pushingSlotIndex, reusedSlot);

        reusedSlot.transform.localPosition = GetSlotPosition(pushingSlotIndex);

        return(true);
    }
コード例 #8
0
        public void TurnOver()
        {
            LTDescr ltDescr = LeanTween.scaleX(gameObject, 0, 0.15f);

            ltDescr.setOnComplete(OnTurnOverComplete);
        }