private void OnMovingBlockTriggerExit(int id) { if (id == Id) { // If the movement is completed, we need to create a new one in a reversed direction if (movement.ratioPassed == 1f) { movement = LeanTween.moveSpline(gameObject, spline.pts, MovementSpeed / 2).setEase(LeanTweenType.easeInOutQuad).setDirection(-1); rotation = LeanTween.rotate(gameObject, initialRotation.eulerAngles, MovementSpeed / 2); } else { movement.setDirection(-1).setTime(MovementSpeed / 2); rotation.setDirection(-1).setTime(MovementSpeed / 2); } } }
void Update() { LeanTween.dtManual = Time.deltaTime; if (Input.GetKeyDown(KeyCode.Q)) { //LeanTween.scale(this.gameObject, Vector3.one*3f, 1.0f).setEase(LeanTweenType.easeSpring).setUseManualTime(true); //print("scale punch time independent!"); LeanTween.moveLocalX(gameObject, 5, 1).setOnComplete(() => { Debug.Log("on complete move local X"); }).setOnCompleteOnStart(true); GameObject light = GameObject.Find("DirectionalLight"); Light lt = light.GetComponent <Light>(); LeanTween.value(lt.gameObject, lt.intensity, 0.0f, 1.5f) .setEase(LeanTweenType.linear) .setLoopPingPong() .setRepeat(-1) .setOnUpdate((float val) => { lt.intensity = val; }); } if (Input.GetKeyDown(KeyCode.S)) { print("scale punch!"); tweenStatically(this.gameObject); LeanTween.scale(this.gameObject, new Vector3(1.15f, 1.15f, 1.15f), 0.6f); LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.3f).setOnComplete(() => { LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.4f).setOnComplete(() => { LeanTween.scale(this.gameObject, new Vector3(1f, 1f, 1f), 0.1f); LeanTween.value(this.gameObject, (v) => { }, 0, 1, 0.3f).setDelay(1); }); }); } if (Input.GetKeyDown(KeyCode.T)) { Vector3[] pts = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f) }; descr = LeanTween.move(gameObject, pts, 15f).setOrientToPath(true).setDirection(1f).setOnComplete(() => { Debug.Log("move path finished"); }); } if (Input.GetKeyDown(KeyCode.Y)) // Reverse the move path { descr.setDirection(-descr.direction); } if (Input.GetKeyDown(KeyCode.R)) { // LeanTween.rotate(this.gameObject, Vector3.one, 1.0f).setEase(LeanTweenType.punch); LeanTween.rotateAroundLocal(this.gameObject, this.transform.forward, -80f, 5.0f).setPoint(new Vector3(1.25f, 0f, 0f)); print("rotate punch!"); } if (Input.GetKeyDown(KeyCode.M)) { // LeanTween.move(this.gameObject, new Vector3(0f,0f,1f), 1.0f).setEase(LeanTweenType.punch); print("move punch!"); Time.timeScale = 0.25f; float start = Time.realtimeSinceStartup; LeanTween.moveX(this.gameObject, 1f, 1f).setOnComplete(destroyOnComp).setOnCompleteParam(this.gameObject).setOnComplete(() => { float end = Time.realtimeSinceStartup; float diff = end - start; Debug.Log("start:" + start + " end:" + end + " diff:" + diff + " x:" + this.gameObject.transform.position.x); }).setEase(LeanTweenType.easeInBack).setOvershoot(overShootValue).setPeriod(0.3f); } if (Input.GetKeyDown(KeyCode.C)) { LeanTween.color(this.gameObject, new Color(1f, 0f, 0f, 0.5f), 1f); Color to = new Color(Random.Range(0f, 1f), 0f, Random.Range(0f, 1f), 0.0f); GameObject l = GameObject.Find("LCharacter"); LeanTween.color(l, to, 4.0f).setLoopPingPong(1).setEase(LeanTweenType.easeOutBounce); } if (Input.GetKeyDown(KeyCode.E)) { LeanTween.delayedCall(gameObject, 0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true).setOnCompleteParam("hi"); } if (Input.GetKeyDown(KeyCode.V)) { LeanTween.value(gameObject, updateColor, new Color(1.0f, 0.0f, 0.0f, 1.0f), Color.blue, 4.0f);//.setRepeat(2).setLoopPingPong().setEase(LeanTweenType.easeOutBounce); } if (Input.GetKeyDown(KeyCode.P)) { LeanTween.delayedCall(0.05f, enterMiniGameStart).setOnCompleteParam(new object[] { "" + 5 }); } if (Input.GetKeyDown(KeyCode.U)) { #if !UNITY_FLASH LeanTween.value(gameObject, (Vector2 val) => { // Debug.Log("tweening vec2 val:"+val); transform.position = new Vector3(val.x, transform.position.y, transform.position.z); }, new Vector2(0f, 0f), new Vector2(5f, 100f), 1f).setEase(LeanTweenType.easeOutBounce); GameObject l = GameObject.Find("LCharacter"); Debug.Log("x:" + l.transform.position.x + " y:" + l.transform.position.y); LeanTween.value(l, new Vector2(l.transform.position.x, l.transform.position.y), new Vector2(l.transform.position.x, l.transform.position.y + 5), 1f).setOnUpdate( (Vector2 val) => { Debug.Log("tweening vec2 val:" + val); l.transform.position = new Vector3(val.x, val.y, transform.position.z); } ); #endif } }