public static void update() { if (frameRendered != Time.frameCount) { // make sure update is only called once per frame init(); #if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 dtEstimated = Time.realtimeSinceStartup - previousRealTime; if(dtEstimated>0.2f) // a catch put in, when at the start sometimes this number can grow unrealistically large dtEstimated = 0.2f; previousRealTime = Time.realtimeSinceStartup; #else dtEstimated = Time.unscaledDeltaTime; #endif dtActual = Time.deltaTime; maxTweenReached = 0; finishedCnt = 0; // if(tweenMaxSearch>1500) // Debug.Log("tweenMaxSearch:"+tweenMaxSearch +" maxTweens:"+maxTweens); for (int i = 0; i <= tweenMaxSearch && i < maxTweens; i++) { //if(i==0 && tweens[i].toggle) // Debug.Log("tweens["+i+"]"+tweens[i]+" dt:"+dt); if (tweens[i].toggle) { maxTweenReached = i; tween = tweens[i]; trans = tween.trans; timeTotal = tween.time; tweenAction = tween.type; /*if(trans.gameObject.name=="Main Camera"){ Debug.Log("main tween:"+tween+" i:"+i); }*/ if (tween.useEstimatedTime) { dt = dtEstimated; } else if (tween.useFrames) { dt = 1; } else if (tween.useManualTime) { dt = dtManual; } else if (tween.direction == 0f) { dt = 0f; } else { dt = dtActual; } if (trans == null) { removeTween(i); continue; } // Debug.Log("i:"+i+" tween:"+tween+" dt:"+dt); // Check for tween finished isTweenFinished = false; if (tween.delay <= 0) { if ((tween.passed + dt > tween.time && tween.direction > 0.0f)) { // Debug.Log("i:"+i+" passed:"+tween.passed+" dt:"+dt+" time:"+tween.time+" dir:"+tween.direction); isTweenFinished = true; tween.passed = tween.time; // Set to the exact end time so that it can finish tween exactly on the end value } else if (tween.direction < 0.0f && tween.passed - dt < 0.0f) { isTweenFinished = true; tween.passed = Mathf.Epsilon; } } if (!tween.hasInitiliazed && ((tween.passed == 0.0 && tween.delay == 0.0) || tween.passed > 0.0)) { tween.init(); } if (tween.delay <= 0) { // Move Values if (timeTotal <= 0f) { //Debug.LogError("time total is zero Time.timeScale:"+Time.timeScale+" useEstimatedTime:"+tween.useEstimatedTime); ratioPassed = 1f; } else { ratioPassed = tween.passed / timeTotal; } if (ratioPassed > 1.0f) { ratioPassed = 1.0f; } else if (ratioPassed < 0f) { ratioPassed = 0f; } // Debug.Log("action:"+tweenAction+" ratioPassed:"+ratioPassed + " timeTotal:" + timeTotal + " tween.passed:"+ tween.passed +" dt:"+dt); if (tweenAction >= TweenAction.MOVE_X && tweenAction < TweenAction.MOVE) { if (tween.animationCurve != null) { val = tweenOnCurve(tween, ratioPassed); } else { switch (tween.tweenType) { case LeanTweenType.linear: val = tween.from.x + tween.diff.x * ratioPassed; break; case LeanTweenType.easeOutQuad: val = easeOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break; case LeanTweenType.easeInQuad: val = easeInQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break; case LeanTweenType.easeInOutQuad: val = easeInOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed); break; case LeanTweenType.easeInCubic: val = easeInCubic(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutCubic: val = easeOutCubic(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutCubic: val = easeInOutCubic(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInQuart: val = easeInQuart(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutQuart: val = easeOutQuart(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutQuart: val = easeInOutQuart(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInQuint: val = easeInQuint(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutQuint: val = easeOutQuint(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutQuint: val = easeInOutQuint(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInSine: val = easeInSine(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutSine: val = easeOutSine(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutSine: val = easeInOutSine(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInExpo: val = easeInExpo(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutExpo: val = easeOutExpo(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutExpo: val = easeInOutExpo(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInCirc: val = easeInCirc(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutCirc: val = easeOutCirc(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutCirc: val = easeInOutCirc(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInBounce: val = easeInBounce(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeOutBounce: val = easeOutBounce(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInOutBounce: val = easeInOutBounce(tween.from.x, tween.to.x, ratioPassed); break; case LeanTweenType.easeInBack: val = easeInBack(tween.from.x, tween.to.x, ratioPassed, tween.overshoot); break; case LeanTweenType.easeOutBack: val = easeOutBack(tween.from.x, tween.to.x, ratioPassed, tween.overshoot); break; case LeanTweenType.easeInOutBack: val = easeInOutBack(tween.from.x, tween.to.x, ratioPassed, tween.overshoot); break; case LeanTweenType.easeInElastic: val = easeInElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period); break; case LeanTweenType.easeOutElastic: val = easeOutElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period); break; case LeanTweenType.easeInOutElastic: val = easeInOutElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period); break; case LeanTweenType.punch: case LeanTweenType.easeShake: if (tween.tweenType == LeanTweenType.punch) { tween.animationCurve = LeanTween.punch; } else if (tween.tweenType == LeanTweenType.easeShake) { tween.animationCurve = LeanTween.shake; } tween.to.x = tween.from.x + tween.to.x; tween.diff.x = tween.to.x - tween.from.x; val = tweenOnCurve(tween, ratioPassed); break; case LeanTweenType.easeSpring: val = spring(tween.from.x, tween.to.x, ratioPassed); break; default: { val = tween.from.x + tween.diff.x * ratioPassed; break; } } } // Debug.Log("from:"+from+" val:"+val+" ratioPassed:"+ratioPassed); if (tweenAction == TweenAction.MOVE_X) { trans.position = new Vector3(val, trans.position.y, trans.position.z); } else if (tweenAction == TweenAction.MOVE_Y) { trans.position = new Vector3(trans.position.x, val, trans.position.z); } else if (tweenAction == TweenAction.MOVE_Z) { trans.position = new Vector3(trans.position.x, trans.position.y, val); } if (tweenAction == TweenAction.MOVE_LOCAL_X) { trans.localPosition = new Vector3(val, trans.localPosition.y, trans.localPosition.z); } else if (tweenAction == TweenAction.MOVE_LOCAL_Y) { trans.localPosition = new Vector3(trans.localPosition.x, val, trans.localPosition.z); } else if (tweenAction == TweenAction.MOVE_LOCAL_Z) { trans.localPosition = new Vector3(trans.localPosition.x, trans.localPosition.y, val); } else if (tweenAction == TweenAction.MOVE_CURVED) { if (tween.path.orientToPath) { if (tween.path.orientToPath2d) { tween.path.place2d(trans, val); } else { tween.path.place(trans, val); } } else { trans.position = tween.path.point(val); } // Debug.Log("val:"+val+" trans.position:"+trans.position + " 0:"+ tween.curves[0] +" 1:"+tween.curves[1] +" 2:"+tween.curves[2] +" 3:"+tween.curves[3]); } else if ((TweenAction)tweenAction == TweenAction.MOVE_CURVED_LOCAL) { if (tween.path.orientToPath) { if (tween.path.orientToPath2d) { tween.path.placeLocal2d(trans, val); } else { tween.path.placeLocal(trans, val); } } else { trans.localPosition = tween.path.point(val); } // Debug.Log("val:"+val+" trans.position:"+trans.position); } else if (tweenAction == TweenAction.MOVE_SPLINE) { if (tween.spline.orientToPath) { if (tween.spline.orientToPath2d) { tween.spline.place2d(trans, val); } else { tween.spline.place(trans, val); } } else { trans.position = tween.spline.point(val); } } else if (tweenAction == TweenAction.MOVE_SPLINE_LOCAL) { if (tween.spline.orientToPath) { if (tween.spline.orientToPath2d) { tween.spline.placeLocal2d(trans, val); } else { tween.spline.placeLocal(trans, val); } } else { trans.localPosition = tween.spline.point(val); } } else if (tweenAction == TweenAction.SCALE_X) { trans.localScale = new Vector3(val, trans.localScale.y, trans.localScale.z); } else if (tweenAction == TweenAction.SCALE_Y) { trans.localScale = new Vector3(trans.localScale.x, val, trans.localScale.z); } else if (tweenAction == TweenAction.SCALE_Z) { trans.localScale = new Vector3(trans.localScale.x, trans.localScale.y, val); } else if (tweenAction == TweenAction.ROTATE_X) { trans.eulerAngles = new Vector3(val, trans.eulerAngles.y, trans.eulerAngles.z); } else if (tweenAction == TweenAction.ROTATE_Y) { trans.eulerAngles = new Vector3(trans.eulerAngles.x, val, trans.eulerAngles.z); } else if (tweenAction == TweenAction.ROTATE_Z) { trans.eulerAngles = new Vector3(trans.eulerAngles.x, trans.eulerAngles.y, val); } else if (tweenAction == TweenAction.ROTATE_AROUND) { Vector3 origPos = trans.localPosition; Vector3 rotateAroundPt = (Vector3)trans.TransformPoint(tween.point); trans.RotateAround(rotateAroundPt, tween.axis, -val); Vector3 diff = origPos - trans.localPosition; trans.localPosition = origPos - diff; // Subtract the amount the object has been shifted over by the rotate, to get it back to it's orginal position trans.rotation = tween.origRotation; rotateAroundPt = (Vector3)trans.TransformPoint(tween.point); trans.RotateAround(rotateAroundPt, tween.axis, val); //GameObject cubeMarker = GameObject.Find("TweenRotatePoint"); //cubeMarker.transform.position = rotateAroundPt; } else if (tweenAction == TweenAction.ROTATE_AROUND_LOCAL) { Vector3 origPos = trans.localPosition; trans.RotateAround((Vector3)trans.TransformPoint(tween.point), trans.TransformDirection(tween.axis), -val); Vector3 diff = origPos - trans.localPosition; trans.localPosition = origPos - diff; // Subtract the amount the object has been shifted over by the rotate, to get it back to it's orginal position trans.localRotation = tween.origRotation; Vector3 rotateAroundPt = (Vector3)trans.TransformPoint(tween.point); trans.RotateAround(rotateAroundPt, trans.TransformDirection(tween.axis), val); //GameObject cubeMarker = GameObject.Find("TweenRotatePoint"); //cubeMarker.transform.position = rotateAroundPt; } else if (tweenAction == TweenAction.ALPHA) { #if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 if(trans.gameObject.renderer){ foreach(Material mat in trans.gameObject.renderer.materials){ mat.color = new Color( mat.color.r, mat.color.g, mat.color.b, val); } } if(trans.childCount>0){ foreach (Transform child in trans) { if(child.gameObject.renderer!=null){ foreach(Material mat in child.gameObject.renderer.materials){ mat.color = new Color( mat.color.r, mat.color.g, mat.color.b, val); } } } } #else SpriteRenderer ren = trans.gameObject.GetComponent<SpriteRenderer>(); if (ren != null) { ren.color = new Color(ren.color.r, ren.color.g, ren.color.b, val); } else { if (trans.gameObject.GetComponent<Renderer>() != null) { foreach (Material mat in trans.gameObject.GetComponent<Renderer>().materials) { if (mat.HasProperty("_Color")) { mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, val); } else if (mat.HasProperty("_TintColor")) { Color col = mat.GetColor("_TintColor"); mat.SetColor("_TintColor", new Color(col.r, col.g, col.b, val)); } } } if (trans.childCount > 0) { foreach (Transform child in trans) { if (child.gameObject.GetComponent<Renderer>() != null) { foreach (Material mat in child.gameObject.GetComponent<Renderer>().materials) { mat.color = new Color(mat.color.r, mat.color.g, mat.color.b, val); } } } } } #endif } else if (tweenAction == TweenAction.ALPHA_VERTEX) { Mesh mesh = trans.GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Color32[] colors = new Color32[vertices.Length]; Color32 c = mesh.colors32[0]; c = new Color(c.r, c.g, c.b, val); for (int k = 0; k < vertices.Length; k++) { colors[k] = c; } mesh.colors32 = colors; } else if (tweenAction == TweenAction.COLOR || tweenAction == TweenAction.CALLBACK_COLOR) { Color toColor = tweenColor(tween, val); #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 SpriteRenderer ren = trans.gameObject.GetComponent<SpriteRenderer>(); if (ren != null) { ren.color = toColor; } else { #endif // Debug.Log("val:"+val+" tween:"+tween+" tween.diff:"+tween.diff); if (tweenAction == TweenAction.COLOR) { if (trans.gameObject.GetComponent<Renderer>() != null) { foreach (Material mat in trans.gameObject.GetComponent<Renderer>().materials) { mat.color = toColor; } } if (trans.childCount > 0) { foreach (Transform child in trans) { if (child.gameObject.GetComponent<Renderer>() != null) { foreach (Material mat in child.gameObject.GetComponent<Renderer>().materials) { mat.color = toColor; } } } } } #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 } #endif if (dt != 0f && tween.onUpdateColor != null) { tween.onUpdateColor(toColor); } } #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5 else if (tweenAction == TweenAction.CANVAS_ALPHA) { Color c = tween.uiImage.color; c.a = val; tween.uiImage.color = c; } else if (tweenAction == TweenAction.CANVAS_COLOR) { Color toColor = tweenColor(tween, val); tween.uiImage.color = toColor; if (dt != 0f && tween.onUpdateColor != null) { tween.onUpdateColor(toColor); } } else if (tweenAction == TweenAction.TEXT_ALPHA) { textAlphaRecursive(trans, val); } else if (tweenAction == TweenAction.TEXT_COLOR) { Color toColor = tweenColor(tween, val); tween.uiText.color = toColor; if (dt != 0f && tween.onUpdateColor != null) { tween.onUpdateColor(toColor); } if (trans.childCount > 0) { foreach (Transform child in trans) { UnityEngine.UI.Text uiText = child.gameObject.GetComponent<UnityEngine.UI.Text>(); if (uiText != null) { uiText.color = toColor; } } } } else if (tweenAction == TweenAction.CANVAS_ROTATEAROUND) { // figure out how much the rotation has shifted the object over RectTransform rect = tween.rectTransform; Vector3 origPos = rect.localPosition; rect.RotateAround((Vector3)rect.TransformPoint(tween.point), tween.axis, -val); Vector3 diff = origPos - rect.localPosition; rect.localPosition = origPos - diff; // Subtract the amount the object has been shifted over by the rotate, to get it back to it's orginal position rect.rotation = tween.origRotation; rect.RotateAround((Vector3)rect.TransformPoint(tween.point), tween.axis, val); } else if (tweenAction == TweenAction.CANVAS_ROTATEAROUND_LOCAL) { // figure out how much the rotation has shifted the object over RectTransform rect = tween.rectTransform; Vector3 origPos = rect.localPosition; rect.RotateAround((Vector3)rect.TransformPoint(tween.point), rect.TransformDirection(tween.axis), -val); Vector3 diff = origPos - rect.localPosition; rect.localPosition = origPos - diff; // Subtract the amount the object has been shifted over by the rotate, to get it back to it's orginal position rect.rotation = tween.origRotation; rect.RotateAround((Vector3)rect.TransformPoint(tween.point), rect.TransformDirection(tween.axis), val); } else if (tweenAction == TweenAction.CANVAS_PLAYSPRITE) { int frame = (int)Mathf.Round(val); // Debug.Log("frame:"+frame+" val:"+val); tween.uiImage.sprite = tween.sprites[frame]; } else if (tweenAction == TweenAction.CANVAS_MOVE_X) { Vector3 current = tween.rectTransform.anchoredPosition3D; tween.rectTransform.anchoredPosition3D = new Vector3(val, current.y, current.z); } else if (tweenAction == TweenAction.CANVAS_MOVE_Y) { Vector3 current = tween.rectTransform.anchoredPosition3D; tween.rectTransform.anchoredPosition3D = new Vector3(current.x, val, current.z); } else if (tweenAction == TweenAction.CANVAS_MOVE_Z) { Vector3 current = tween.rectTransform.anchoredPosition3D; tween.rectTransform.anchoredPosition3D = new Vector3(current.x, current.y, val); } #endif } else if (tweenAction >= TweenAction.MOVE) { // if (tween.animationCurve != null) { newVect = tweenOnCurveVector(tween, ratioPassed); } else { if (tween.tweenType == LeanTweenType.linear) { newVect = new Vector3(tween.from.x + tween.diff.x * ratioPassed, tween.from.y + tween.diff.y * ratioPassed, tween.from.z + tween.diff.z * ratioPassed); } else if (tween.tweenType >= LeanTweenType.linear) { switch (tween.tweenType) { case LeanTweenType.easeOutQuad: newVect = new Vector3(easeOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed), easeOutQuadOpt(tween.from.y, tween.diff.y, ratioPassed), easeOutQuadOpt(tween.from.z, tween.diff.z, ratioPassed)); break; case LeanTweenType.easeInQuad: newVect = new Vector3(easeInQuadOpt(tween.from.x, tween.diff.x, ratioPassed), easeInQuadOpt(tween.from.y, tween.diff.y, ratioPassed), easeInQuadOpt(tween.from.z, tween.diff.z, ratioPassed)); break; case LeanTweenType.easeInOutQuad: newVect = new Vector3(easeInOutQuadOpt(tween.from.x, tween.diff.x, ratioPassed), easeInOutQuadOpt(tween.from.y, tween.diff.y, ratioPassed), easeInOutQuadOpt(tween.from.z, tween.diff.z, ratioPassed)); break; case LeanTweenType.easeInCubic: newVect = new Vector3(easeInCubic(tween.from.x, tween.to.x, ratioPassed), easeInCubic(tween.from.y, tween.to.y, ratioPassed), easeInCubic(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutCubic: newVect = new Vector3(easeOutCubic(tween.from.x, tween.to.x, ratioPassed), easeOutCubic(tween.from.y, tween.to.y, ratioPassed), easeOutCubic(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutCubic: newVect = new Vector3(easeInOutCubic(tween.from.x, tween.to.x, ratioPassed), easeInOutCubic(tween.from.y, tween.to.y, ratioPassed), easeInOutCubic(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInQuart: newVect = new Vector3(easeInQuart(tween.from.x, tween.to.x, ratioPassed), easeInQuart(tween.from.y, tween.to.y, ratioPassed), easeInQuart(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutQuart: newVect = new Vector3(easeOutQuart(tween.from.x, tween.to.x, ratioPassed), easeOutQuart(tween.from.y, tween.to.y, ratioPassed), easeOutQuart(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutQuart: newVect = new Vector3(easeInOutQuart(tween.from.x, tween.to.x, ratioPassed), easeInOutQuart(tween.from.y, tween.to.y, ratioPassed), easeInOutQuart(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInQuint: newVect = new Vector3(easeInQuint(tween.from.x, tween.to.x, ratioPassed), easeInQuint(tween.from.y, tween.to.y, ratioPassed), easeInQuint(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutQuint: newVect = new Vector3(easeOutQuint(tween.from.x, tween.to.x, ratioPassed), easeOutQuint(tween.from.y, tween.to.y, ratioPassed), easeOutQuint(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutQuint: newVect = new Vector3(easeInOutQuint(tween.from.x, tween.to.x, ratioPassed), easeInOutQuint(tween.from.y, tween.to.y, ratioPassed), easeInOutQuint(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInSine: newVect = new Vector3(easeInSine(tween.from.x, tween.to.x, ratioPassed), easeInSine(tween.from.y, tween.to.y, ratioPassed), easeInSine(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutSine: newVect = new Vector3(easeOutSine(tween.from.x, tween.to.x, ratioPassed), easeOutSine(tween.from.y, tween.to.y, ratioPassed), easeOutSine(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutSine: newVect = new Vector3(easeInOutSine(tween.from.x, tween.to.x, ratioPassed), easeInOutSine(tween.from.y, tween.to.y, ratioPassed), easeInOutSine(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInExpo: newVect = new Vector3(easeInExpo(tween.from.x, tween.to.x, ratioPassed), easeInExpo(tween.from.y, tween.to.y, ratioPassed), easeInExpo(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutExpo: newVect = new Vector3(easeOutExpo(tween.from.x, tween.to.x, ratioPassed), easeOutExpo(tween.from.y, tween.to.y, ratioPassed), easeOutExpo(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutExpo: newVect = new Vector3(easeInOutExpo(tween.from.x, tween.to.x, ratioPassed), easeInOutExpo(tween.from.y, tween.to.y, ratioPassed), easeInOutExpo(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInCirc: newVect = new Vector3(easeInCirc(tween.from.x, tween.to.x, ratioPassed), easeInCirc(tween.from.y, tween.to.y, ratioPassed), easeInCirc(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutCirc: newVect = new Vector3(easeOutCirc(tween.from.x, tween.to.x, ratioPassed), easeOutCirc(tween.from.y, tween.to.y, ratioPassed), easeOutCirc(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutCirc: newVect = new Vector3(easeInOutCirc(tween.from.x, tween.to.x, ratioPassed), easeInOutCirc(tween.from.y, tween.to.y, ratioPassed), easeInOutCirc(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInBounce: newVect = new Vector3(easeInBounce(tween.from.x, tween.to.x, ratioPassed), easeInBounce(tween.from.y, tween.to.y, ratioPassed), easeInBounce(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutBounce: newVect = new Vector3(easeOutBounce(tween.from.x, tween.to.x, ratioPassed), easeOutBounce(tween.from.y, tween.to.y, ratioPassed), easeOutBounce(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInOutBounce: newVect = new Vector3(easeInOutBounce(tween.from.x, tween.to.x, ratioPassed), easeInOutBounce(tween.from.y, tween.to.y, ratioPassed), easeInOutBounce(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeInBack: newVect = new Vector3(easeInBack(tween.from.x, tween.to.x, ratioPassed), easeInBack(tween.from.y, tween.to.y, ratioPassed), easeInBack(tween.from.z, tween.to.z, ratioPassed)); break; case LeanTweenType.easeOutBack: newVect = new Vector3(easeOutBack(tween.from.x, tween.to.x, ratioPassed, tween.overshoot), easeOutBack(tween.from.y, tween.to.y, ratioPassed, tween.overshoot), easeOutBack(tween.from.z, tween.to.z, ratioPassed, tween.overshoot)); break; case LeanTweenType.easeInOutBack: newVect = new Vector3(easeInOutBack(tween.from.x, tween.to.x, ratioPassed, tween.overshoot), easeInOutBack(tween.from.y, tween.to.y, ratioPassed, tween.overshoot), easeInOutBack(tween.from.z, tween.to.z, ratioPassed, tween.overshoot)); break; case LeanTweenType.easeInElastic: newVect = new Vector3(easeInElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period), easeInElastic(tween.from.y, tween.to.y, ratioPassed, tween.overshoot, tween.period), easeInElastic(tween.from.z, tween.to.z, ratioPassed, tween.overshoot, tween.period)); break; case LeanTweenType.easeOutElastic: newVect = new Vector3(easeOutElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period), easeOutElastic(tween.from.y, tween.to.y, ratioPassed, tween.overshoot, tween.period), easeOutElastic(tween.from.z, tween.to.z, ratioPassed, tween.overshoot, tween.period)); break; case LeanTweenType.easeInOutElastic: newVect = new Vector3(easeInOutElastic(tween.from.x, tween.to.x, ratioPassed, tween.overshoot, tween.period), easeInOutElastic(tween.from.y, tween.to.y, ratioPassed, tween.overshoot, tween.period), easeInOutElastic(tween.from.z, tween.to.z, ratioPassed, tween.overshoot, tween.period)); break; case LeanTweenType.punch: case LeanTweenType.easeShake: if (tween.tweenType == LeanTweenType.punch) { tween.animationCurve = LeanTween.punch; } else if (tween.tweenType == LeanTweenType.easeShake) { tween.animationCurve = LeanTween.shake; } tween.to = tween.from + tween.to; tween.diff = tween.to - tween.from; if (tweenAction == TweenAction.ROTATE || tweenAction == TweenAction.ROTATE_LOCAL) { tween.to = new Vector3(closestRot(tween.from.x, tween.to.x), closestRot(tween.from.y, tween.to.y), closestRot(tween.from.z, tween.to.z)); } newVect = tweenOnCurveVector(tween, ratioPassed); break; case LeanTweenType.easeSpring: newVect = new Vector3(spring(tween.from.x, tween.to.x, ratioPassed), spring(tween.from.y, tween.to.y, ratioPassed), spring(tween.from.z, tween.to.z, ratioPassed)); break; } } else { newVect = new Vector3(tween.from.x + tween.diff.x * ratioPassed, tween.from.y + tween.diff.y * ratioPassed, tween.from.z + tween.diff.z * ratioPassed); } } if (tweenAction == TweenAction.MOVE) { trans.position = newVect; } else if (tweenAction == TweenAction.MOVE_LOCAL) { trans.localPosition = newVect; } else if (tweenAction == TweenAction.ROTATE) { /*if(tween.hasPhysics){ trans.gameObject.rigidbody.MoveRotation(Quaternion.Euler( newVect )); }else{*/ trans.eulerAngles = newVect; // } } else if (tweenAction == TweenAction.ROTATE_LOCAL) { trans.localEulerAngles = newVect; } else if (tweenAction == TweenAction.SCALE) { trans.localScale = newVect; } else if (tweenAction == TweenAction.GUI_MOVE) { tween.ltRect.rect = new Rect(newVect.x, newVect.y, tween.ltRect.rect.width, tween.ltRect.rect.height); } else if (tweenAction == TweenAction.GUI_MOVE_MARGIN) { tween.ltRect.margin = new Vector2(newVect.x, newVect.y); } else if (tweenAction == TweenAction.GUI_SCALE) { tween.ltRect.rect = new Rect(tween.ltRect.rect.x, tween.ltRect.rect.y, newVect.x, newVect.y); } else if (tweenAction == TweenAction.GUI_ALPHA) { tween.ltRect.alpha = newVect.x; } else if (tweenAction == TweenAction.GUI_ROTATE) { tween.ltRect.rotation = newVect.x; } #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5 else if (tweenAction == TweenAction.CANVAS_MOVE) { tween.rectTransform.anchoredPosition3D = newVect; } else if (tweenAction == TweenAction.CANVAS_SCALE) { tween.rectTransform.localScale = newVect; } #endif } // Debug.Log("tween.delay:"+tween.delay + " tween.passed:"+tween.passed + " tweenAction:"+tweenAction + " to:"+newVect+" axis:"+tween.axis); if (dt != 0f && tween.hasUpdateCallback) { if (tween.onUpdateFloat != null) { tween.onUpdateFloat(val); } if (tween.onUpdateFloatRatio != null) { tween.onUpdateFloatRatio(val, ratioPassed); } else if (tween.onUpdateFloatObject != null) { tween.onUpdateFloatObject(val, tween.onUpdateParam); } else if (tween.onUpdateVector3Object != null) { tween.onUpdateVector3Object(newVect, tween.onUpdateParam); } else if (tween.onUpdateVector3 != null) { tween.onUpdateVector3(newVect); } else if (tween.onUpdateVector2 != null) { tween.onUpdateVector2(new Vector2(newVect.x, newVect.y)); } } #if LEANTWEEN_1 else if(tween.optional!=null){ // LeanTween 1.x legacy stuff var onUpdate = tween.optional["onUpdate"]; if(onUpdate!=null){ Hashtable updateParam = (Hashtable)tween.optional["onUpdateParam"]; if((TweenAction)tweenAction==TweenAction.VALUE3){ if(onUpdate.GetType() == typeof(string)){ string onUpdateS = onUpdate as string; customTarget = tween.optional["onUpdateTarget"]!=null ? tween.optional["onUpdateTarget"] as GameObject : trans.gameObject; customTarget.BroadcastMessage( onUpdateS, newVect ); }else if(onUpdate.GetType() == typeof(System.Action<Vector3, Hashtable>)){ System.Action<Vector3, Hashtable> onUpdateA = (System.Action<Vector3, Hashtable>)onUpdate; onUpdateA(newVect, updateParam); }else{ System.Action<Vector3> onUpdateA = (System.Action<Vector3>)onUpdate; onUpdateA(newVect); } }else{ if(onUpdate.GetType() == typeof(string)){ string onUpdateS = onUpdate as string; if (tween.optional["onUpdateTarget"]!=null){ customTarget = tween.optional["onUpdateTarget"] as GameObject; customTarget.BroadcastMessage( onUpdateS, val ); }else{ trans.gameObject.BroadcastMessage( onUpdateS, val ); } }else if(onUpdate.GetType() == typeof(System.Action<float, Hashtable>)){ System.Action<float, Hashtable> onUpdateA = (System.Action<float, Hashtable>)onUpdate; onUpdateA(val, updateParam); }else if(onUpdate.GetType() == typeof(System.Action<Vector3>)){ System.Action<Vector3> onUpdateA = (System.Action<Vector3>)onUpdate; onUpdateA( newVect ); }else{ System.Action<float> onUpdateA = (System.Action<float>)onUpdate; onUpdateA(val); } } } } #endif } if (isTweenFinished) { if (tween.loopType == LeanTweenType.once || tween.loopCount == 1) { tweensFinished[finishedCnt] = i; finishedCnt++; //Debug.Log("finished tween:"+i+" tween:"+tween); if (tweenAction == TweenAction.GUI_ROTATE) tween.ltRect.rotateFinished = true; if (tweenAction == TweenAction.DELAYED_SOUND) { AudioSource.PlayClipAtPoint((AudioClip)tween.onCompleteParam, tween.to, tween.from.x); } } else { if ((tween.loopCount < 0 && tween.type == TweenAction.CALLBACK) || tween.onCompleteOnRepeat) { if (tweenAction == TweenAction.DELAYED_SOUND) { AudioSource.PlayClipAtPoint((AudioClip)tween.onCompleteParam, tween.to, tween.from.x); } if (tween.onComplete != null) { tween.onComplete(); } else if (tween.onCompleteObject != null) { tween.onCompleteObject(tween.onCompleteParam); } } if (tween.loopCount >= 1) { tween.loopCount--; } // Debug.Log("tween.loopType:"+tween.loopType+" tween.loopCount:"+tween.loopCount+" passed:"+tween.passed); if (tween.loopType == LeanTweenType.pingPong) { tween.direction = 0.0f - (tween.direction); } else { tween.passed = Mathf.Epsilon; } } } else if (tween.delay <= 0f) { tween.passed += dt * tween.direction; } else { tween.delay -= dt; // Debug.Log("dt:"+dt+" tween:"+i+" tween:"+tween); if (tween.delay < 0f) { tween.passed = 0.0f;//-tween.delay tween.delay = 0.0f; } } } } // Debug.Log("maxTweenReached:"+maxTweenReached); tweenMaxSearch = maxTweenReached; frameRendered = Time.frameCount; for (int i = 0; i < finishedCnt; i++) { j = tweensFinished[i]; tween = tweens[j]; // logError("removing tween:"+tween); if (tween.onComplete != null) { System.Action onComplete = tween.onComplete; //logError("removing tween for j:"+j+" tween:"+tween); removeTween(j); //tween.cleanup(); onComplete(); } else if (tween.onCompleteObject != null) { System.Action<object> onCompleteObject = tween.onCompleteObject; object onCompleteParam = tween.onCompleteParam; removeTween(j); //tween.cleanup(); onCompleteObject(onCompleteParam); } #if LEANTWEEN_1 else if(tween.optional!=null){ System.Action callback=null; System.Action<object> callbackWithParam = null; string callbackS=string.Empty; object callbackParam=null; Hashtable optional = tween.optional; if(tween.optional!=null && tween.trans){ if(tween.optional["onComplete"]!=null){ callbackParam = tween.optional["onCompleteParam"]; if(tween.optional["onComplete"].GetType()==typeof(string)){ callbackS = tween.optional["onComplete"] as string; }else{ if(callbackParam!=null){ callbackWithParam = (System.Action<object>)tween.optional["onComplete"]; }else{ callback = (System.Action)tween.optional["onComplete"]; if(callback==null) Debug.LogWarning("callback was not converted"); } } } } removeTween(j); if(callbackWithParam!=null){ callbackWithParam( callbackParam ); }else if(callback!=null){ callback(); }else if(callbackS!=string.Empty){ if (optional["onCompleteTarget"]!=null){ customTarget = optional["onCompleteTarget"] as GameObject; if(callbackParam!=null) customTarget.BroadcastMessage ( callbackS, callbackParam ); else customTarget.BroadcastMessage( callbackS ); }else{ if(callbackParam!=null) trans.gameObject.BroadcastMessage ( callbackS, callbackParam ); else trans.gameObject.BroadcastMessage( callbackS ); } } } #endif else { removeTween(j); //tween.cleanup(); } } } }
public void DoAnim() { Debug.Log("DoAnim "+gameObject.name); deamHandLTDesc = LeanTween.move(DemonHand, where2Go, timeToComplete); //deamHandLTDesc.setDestroyOnComplete(shouldDestroyOnComplete); deamHandLTDesc.setOnUpdate(OnUpdate); deamHandLTDesc.setOnComplete(nextStep); deamHandLTDesc.setEase(easyType); deamHandLTDesc.init(); }