コード例 #1
0
    // Use this for initialization

    void Start()
    {
        CLAB    = gameObject;
        expert  = CLAB.GetComponent <Expert>();
        kga     = CLAB.GetComponent <KGA>();
        learner = CLAB.GetComponent <Learner>();
        memory  = expert.memory;
        eMemory = kga.ememory;
        rMemory = expert.rMemory;
        expert.AddToMemory(CLAB);
    }
コード例 #2
0
    // Use this for initialization

    void Start()
    {
        CLAB            = gameObject;
        expert          = CLAB.GetComponent <Expert>();
        kga             = CLAB.GetComponent <KGA>();
        eMemory         = kga.ememory;
        rMemory         = expert.rMemory;
        predictionModel = GetComponent <PredictionModel>();
        sensorReading   = ReadSensors(sensors);
        predictionModel.SensoryActionDataAtT.Add(double.Parse(sensorReading.ToString() + "0"));
        controller    = GetComponent <CharacterController>();
        gravityVector = new Vector3(0, gravity, 0);
    }