public bool Add(RenderTextureBase renderTexture) { if (targets.Count == 1) { if ( targets[0] is FrameBuffer ) return false; } targets.Add( renderTexture ); return true; }
public bool Add(RenderTextureBase renderTexture) { if (targets.Count == 1) { if (targets[0] is FrameBuffer) { return(false); } } targets.Add(renderTexture); return(true); }