// Use this for initialization void Start() { CLAB = gameObject; expert = CLAB.GetComponent <Expert>(); kga = CLAB.GetComponent <KGA>(); learner = CLAB.GetComponent <Learner>(); memory = expert.memory; eMemory = kga.ememory; rMemory = expert.rMemory; expert.AddToMemory(CLAB); }
// Use this for initialization void Start() { CLAB = gameObject; expert = CLAB.GetComponent <Expert>(); kga = CLAB.GetComponent <KGA>(); eMemory = kga.ememory; rMemory = expert.rMemory; predictionModel = GetComponent <PredictionModel>(); sensorReading = ReadSensors(sensors); predictionModel.SensoryActionDataAtT.Add(double.Parse(sensorReading.ToString() + "0")); controller = GetComponent <CharacterController>(); gravityVector = new Vector3(0, gravity, 0); }