IEnumerator OnSpawn() { yield return(new WaitForSeconds(3)); Spawner.SpawnWave(); if (_stRoom == StageRoom.D) { _lastWaveSpawned = true; } }
IEnumerator OnSpawn() { yield return(new WaitForSeconds(3)); Spawner.SpawnWave(); if (_stRoom == StageRoom.D) { _lastWaveSpawned = true; } }