public void PushExistingItems_toNewClient(string prefabName, Vector3 itemPosition, Vector3 itemOrientation) { if (initSpawn_finished == true) { return; } print("prefabName: " + prefabName); GameObject selectedPrefab = ItemsManager.itemPrefabs_dict[prefabName]; if (selectedPrefab != null) { itemSpawner.AddExistingItem(selectedPrefab, itemPosition, itemOrientation); } }