// Update is called once per frame void Update() { if (this.transform.position.y < -15.0f) { itemSpawner.RemoveItem(this.gameObject); } }
public void Remove() { if (_spawner != null) { _spawner.RemoveItem(); } }
// Update is called once per frame void Update() { if (this.transform.position.y < -15.0f) { itemSpawner.RemoveItem(this.gameObject); } }
public void Remove() { if (_spawner != null) { _spawner.RemoveItem(); } }