/// <summary>아이템 사용정보 update</summary> /// <param name="_packet"></param> public static void ItemUse(Packet _packet) { int _spawnerId = _packet.ReadInt(); int _byPlayer = _packet.ReadInt(); int _itemNumber = _packet.ReadInt(); ItemSpawner item = GameManager.itemSpawners[_spawnerId]; item.ItemReleaseGrab(); switch (_itemNumber) { case 1: GameManager.players[_byPlayer].playerItem.item_number1 = null; break; case 2: GameManager.players[_byPlayer].playerItem.item_number2.Remove(item); break; } }