コード例 #1
0
        //todo: don't serialize in each socket, serialize in parent (socketProvider)
        public void SendState()
        {
            UTF8Encoding encoding = new UTF8Encoding(false);

            //todo: handle null
            DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(T));
            MemoryStream mem = new MemoryStream();

            ser.WriteObject(mem, socketProvider.State);

            //todo: don't convert string to bytes and back
            webSocket.SendMessage(encoding.GetString(mem.ToArray()));
        }
コード例 #2
0
        private void StartMessages(IWebSocket webSocket)
        {
            // we want to ping every 2 seconds
            new Timer(state =>
            {
                var buffer = new OkBuffer();
                buffer.WriteString("Ping!", Charset.DefaultCharset());
                webSocket.SendPing(buffer);
            }, null, TimeSpan.Zero, TimeSpan.FromSeconds(2));

            // we want to send a message every 5 seconds
            new Timer(state =>
            {
                var body = RequestBody.Create(WebSocket.Text, "Hello World!");
                webSocket.SendMessage(body);
            }, null, TimeSpan.Zero, TimeSpan.FromSeconds(3));
        }
コード例 #3
0
ファイル: MainActivity.cs プロジェクト: Redth/square-bindings
        private void StartMessages(IWebSocket webSocket)
        {
            // we want to ping every 2 seconds
            new Timer(state =>
            {
                var buffer = new OkBuffer();
                buffer.WriteString("Ping!", Charset.DefaultCharset());
                webSocket.SendPing(buffer);
            }, null, TimeSpan.Zero, TimeSpan.FromSeconds(2));

            // we want to send a message every 5 seconds
            new Timer(state =>
            {
				var body = RequestBody.Create(WebSocket.Text, "Hello World!");
                webSocket.SendMessage(body);
            }, null, TimeSpan.Zero, TimeSpan.FromSeconds(3));
        }