/// <summary> /// Subscribe to a list of instrument_tokens. /// </summary> /// <param name="Tokens">List of instrument instrument_tokens to subscribe</param> public void Subscribe(UInt32[] Tokens) { if (Tokens.Length == 0) { return; } string msg = "{\"a\":\"subscribe\",\"v\":[" + String.Join(",", Tokens) + "]}"; if (_debug) { Console.WriteLine(msg.Length); } if (IsConnected) { _ws.Send(msg); } foreach (UInt32 token in Tokens) { if (!_subscribedTokens.ContainsKey(token)) { _subscribedTokens.Add(token, "quote"); } } }
public override Task Send(object value) { var data = JsonSerializer.Stringify(value); OnSending(data); return(_socket.Send(data).Catch(IncrementErrorCounters)); }
public override Task Send(object value) { var data = JsonSerializer.Stringify(value); OnSending(data); return(_socket.Send(data)); }
private IEnumerator Send() { if (false == socket.IsConnected()) { yield return(GamebaseUnitySDKSettings.Instance.StartCoroutine(RetryConnect())); yield break; } else { if (0 < requestQueueItem.retryCount) { GamebaseLog.Debug(string.Format("Reconnect succeeded. Index of queue item:{0}", requestQueueItem.index), this, "Send"); } } GamebaseLog.Debug(string.Format("request:{0}", JsonMapper.ToJson(requestQueueItem.requestVO)), this, "Send"); yield return(GamebaseUnitySDKSettings.Instance.StartCoroutine(socket.Send(JsonMapper.ToJson(requestQueueItem.requestVO), (error) => { if (null == error) { return; } error.transactionId = requestQueueItem.requestVO.transactionId; requestQueueItem.callback(string.Empty, error); }))); socket.SetPollingInterval(PollingIntervalType.SHORT_INTERVAL); GamebaseUnitySDKSettings.Instance.StartCoroutine(CheckTimeout()); }
private void UnsubscribeChannel(IWebSocket webSocket, string channelId) { webSocket.Send(JsonConvert.SerializeObject(new { @event = "unsubscribe", channelId })); }
/// <summary> /// /// </summary> /// <param name="value"></param> protected void SendAsJsonString(object value) { using (var textWriter = new StringWriter()) { var serializer = new JsonSerializer(); serializer.Serialize(textWriter, value); _webSocket.Send(textWriter.ToString()); } }
private void UnsubscribeChannel(IWebSocket webSocket, Channel channel) { int channelId = _channels.First(c => c.Value.Equals(channel)).Key; webSocket.Send(JsonConvert.SerializeObject(new { @event = "unsubscribe", chanId = channelId.ToStringInvariant() })); }
private void Send(IWebSocket webSocket, object obj) { var json = JsonConvert.SerializeObject(obj); _webSocketRateLimiter.WaitToProceed(); Log.Trace("Send: " + json); webSocket.Send(json); }
private void UnsubscribeChannel(IWebSocket webSocket, BitfinexWebSocketChannels channels, Channel channel) { var channelId = channels.GetChannelId(channel); webSocket.Send(JsonConvert.SerializeObject(new { @event = "unsubscribe", chanId = channelId.ToStringInvariant() })); }
/// <summary> /// Subscribe to a list of instrument_tokens. /// </summary> /// <param name="Tokens">List of instrument instrument_tokens to subscribe</param> public void Subscribe(int exchange, List <int> instrumentTokens) { if (exchange <= 0 && instrumentTokens.Count <= 0) { return; } List <string> stringTokens = new List <string>(); foreach (var token in instrumentTokens) { stringTokens.Add("[" + exchange + "," + token + "]"); } string msg = "{\"a\": \"subscribe\", \"v\": [" + string.Join(",", stringTokens) + "], \"m\": \"marketdata\"}";//working silverm if (IsConnected) { _ws.Send(msg); } }
public void SendMessage(byte[] datas) { if (state.IsConnected()) { mSocketClient.Send(datas); } else { DebugUtility.LogErrorTrace(LoggerTags.Online, "Try to send message before the web-socket connected."); } }
public void TestSendCallsWebSocketSend() { WebSocketJetConnection webSocketJetConnection = new WebSocketJetConnection("ws://172.19.191.179:8081"); IWebSocket webSocket = WebSocketFakesFactory.CreateWebSocketThatConnectsAndClosesSuccessful(); webSocketJetConnection.SetWebSocket(webSocket); webSocketJetConnection.Connect(A.Dummy <Action <bool> >(), 1000.0); webSocketJetConnection.SendMessage("msg"); A.CallTo(() => webSocket.Send("msg")).MustHaveHappened(Repeated.Exactly.Once); }
/// <summary> /// 覆写了基类的Send方法,对消息数据进行了SockJs格式的包装 /// </summary> /// <param name="data"></param> public void Send(string data) { websocket.Send(WebSockerHelperUtils.SockJsEncode(data)); }
public void ToggleModEnabled(bool enabled) { _websocket.Send($"{Constants.Mod.EnabledCvar} {Convert.ToInt32(enabled)}"); }
private IEnumerator Send() { if (false == socket.IsConnected()) { yield return(GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, RetryConnect())); yield break; } else { if (0 < requestQueueItem.retryCount) { GamebaseLog.Debug(string.Format("Reconnect succeeded. Index of queue item:{0}", requestQueueItem.index), this); } } GamebaseLog.Debug(string.Format("request:{0}", GamebaseJsonUtil.ToPrettyJsonString(requestQueueItem.requestVO)), this); yield return(GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, socket.Send(JsonMapper.ToJson(requestQueueItem.requestVO), (error) => { if (null == error) { return; } error.transactionId = requestQueueItem.requestVO.transactionId; requestQueueItem.callback(string.Empty, error); }))); socket.SetPollingInterval(PollingIntervalType.SHORT_INTERVAL); GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, CheckTimeout()); }
/// <summary> /// Sends data to the client /// </summary> /// <param name="buffer">Data to send</param> /// <param name="endOfMessage">End of the message?</param> /// <param name="type">Message type of the data</param> /// <returns>Task to send the data</returns> public Task Send(ArraySegment <byte> buffer, bool endOfMessage, WebSocketMessageType type) { return(mWebSocket.Send(buffer, type, endOfMessage, mCancellToken.Token)); }
private void SendViaSocket(SignalingMessage msg) { var json = JsonConvert.SerializeObject(msg); _socket.Send(json); }
private void Send(JObject json) => _webSocket.Send(json.ToString(Formatting.None, _jsonSettings.SerializerSettings.Converters.ToArray()));
/// <summary> /// Send message to websocket server /// </summary> /// <param name="message">message to be sent</param> public void Send(string message) { webSocket.Send(message); }