コード例 #1
0
        private IEnumerator Send()
        {
            if (false == socket.IsConnected())
            {
                yield return(GamebaseUnitySDKSettings.Instance.StartCoroutine(RetryConnect()));

                yield break;
            }
            else
            {
                if (0 < requestQueueItem.retryCount)
                {
                    GamebaseLog.Debug(string.Format("Reconnect succeeded. Index of queue item:{0}", requestQueueItem.index), this, "Send");
                }
            }

            GamebaseLog.Debug(string.Format("request:{0}", JsonMapper.ToJson(requestQueueItem.requestVO)), this, "Send");
            yield return(GamebaseUnitySDKSettings.Instance.StartCoroutine(socket.Send(JsonMapper.ToJson(requestQueueItem.requestVO), (error) =>
            {
                if (null == error)
                {
                    return;
                }

                error.transactionId = requestQueueItem.requestVO.transactionId;
                requestQueueItem.callback(string.Empty, error);
            })));

            socket.SetPollingInterval(PollingIntervalType.SHORT_INTERVAL);
            GamebaseUnitySDKSettings.Instance.StartCoroutine(CheckTimeout());
        }
コード例 #2
0
        private IEnumerator Send()
        {
            if (false == socket.IsConnected())
            {
                yield return(GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, RetryConnect()));

                yield break;
            }
            else
            {
                if (0 < requestQueueItem.retryCount)
                {
                    GamebaseLog.Debug(string.Format("Reconnect succeeded. Index of queue item:{0}", requestQueueItem.index), this);
                }
            }

            GamebaseLog.Debug(string.Format("request:{0}", GamebaseJsonUtil.ToPrettyJsonString(requestQueueItem.requestVO)), this);
            yield return(GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, socket.Send(JsonMapper.ToJson(requestQueueItem.requestVO), (error) =>
            {
                if (null == error)
                {
                    return;
                }

                error.transactionId = requestQueueItem.requestVO.transactionId;
                requestQueueItem.callback(string.Empty, error);
            })));

            socket.SetPollingInterval(PollingIntervalType.SHORT_INTERVAL);
            GamebaseCoroutineManager.StartCoroutine(GamebaseGameObjectManager.GameObjectType.WEBSOCKET_TYPE, CheckTimeout());
        }
コード例 #3
0
 /// <summary>
 ///
 /// </summary>
 /// <returns></returns>
 public bool IsConnected()
 {
     return(_webSocket.IsConnected());
 }