/// <summary> /// 获取单个资源 /// </summary> /// <param name="resName">资源名称</param> /// <returns></returns> public UnityEngine.Object GetSingleResources(string resName) { if (abLoader != null) { return(abLoader.GetResources(resName)); } return(null); }
public Object[] GetMultiResource(string bundleName) { return(assetLoader.GetResources(bundleName)); }
public UnityEngine.Object[] GetResources(string resName) { return(mABLoader.GetResources(resName)); }
/// <summary> /// 获取单个资源 /// </summary> /// <param name="bundleName"></param> /// <returns></returns> public UnityEngine.Object GetSingleResource(string bundleName) { return(assetLoader.GetResources(bundleName)); }
void Click(string bundleName) { GameObject go = abLoader.GetResources("cube") as GameObject; // Instantiate(go, cube); }
public Object GetSingleResource(string bundleName) { Debug.Log("iabreation manager"); return(assetLoader.GetResources(bundleName)); }