Exemple #1
0
 /// <summary>
 /// 获取单个资源
 /// </summary>
 /// <param name="resName">资源名称</param>
 /// <returns></returns>
 public UnityEngine.Object GetSingleResources(string resName)
 {
     if (abLoader != null)
     {
         return(abLoader.GetResources(resName));
     }
     return(null);
 }
Exemple #2
0
 public Object[] GetMultiResource(string bundleName)
 {
     return(assetLoader.GetResources(bundleName));
 }
Exemple #3
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 public UnityEngine.Object[] GetResources(string resName)
 {
     return(mABLoader.GetResources(resName));
 }
 /// <summary>
 /// 获取单个资源
 /// </summary>
 /// <param name="bundleName"></param>
 /// <returns></returns>
 public UnityEngine.Object GetSingleResource(string bundleName)
 {
     return(assetLoader.GetResources(bundleName));
 }
Exemple #5
0
 void Click(string bundleName)
 {
     GameObject go = abLoader.GetResources("cube") as GameObject;
     // Instantiate(go, cube);
 }
Exemple #6
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 public Object GetSingleResource(string bundleName)
 {
     Debug.Log("iabreation manager");
     return(assetLoader.GetResources(bundleName));
 }