public void DebuugerAsset() { if (assetLoader != null) { assetLoader.DebugerLoader(); } }
public void DebuggerAsset() { if (null != mAssetLoader) { mAssetLoader.DebugerLoader(); } else { Debug.Log("asset load is null"); } }
public void DebuggerAsset() { if (assetLoader != null) { assetLoader.DebugerLoader(); } else { Debug.Log("Asset load is null"); } }