private void OnTriggerEnter2D(Collider2D otherCollider) { HealthDisplay healthDisplay = FindObjectOfType <HealthDisplay>(); healthDisplay.LoseHealth(); //otherCollider.gameObject.GetComponent<Health>().DealDamage(maxDamage); //FindObjectOfType<Health>().DealDamage(maxDamage); Destroy(otherCollider.gameObject); /* * if (healthDisplay.GetPlayerHealth() <= 0) * { * SceneManager.LoadScene("StartScreen"); * }*/ }