private void OnTriggerEnter2D(Collider2D collision) { if (text.HaveEnoughHealth(damage)) { text.SpendHealth(damage); } else { //StartCoroutine(StopGame()); GetComponent <AudioSource>().Play(); FindObjectOfType <LevelController>().HandleLoseCondition(); // FindObjectOfType<Level>().LoadYouLose(); } Destroy(collision.gameObject); }