void OnTriggerEnter2D(Collider2D col) { laser beam = col.gameObject.GetComponent <laser>(); if (beam) { health -= beam.GetDamage(); healthdisplay.HealthDamaged((int)beam.GetDamage()); if (health <= 0) { AudioSource.PlayClipAtPoint(playerDestroyed, transform.position); Destroy(this.gameObject); level_manager.LoadLevel("Lose"); } beam.Hit(); } }