public void ConcussionAdditionalLifeSteal() { if (additionalConcussionLifeStealSplinter) { _healthComponent.LifeSteal(1); _uiManager.UpdateHealth(); print("lifesteal"); } //if (additionalLifeStealSplinter) //{ // if (_healthComponent.health < _healthComponent.maxHealth) // _healthComponent.health += 1; //} //Addition + 1 life steal for every concussion hit on any move //concussion checks if this addon is true //if true, add +1 life to player health component }