void UpdateHealth() { var hp = _healthComp.GetHealth(); if (hp >= _healthComp.GetMaxHealth()) { _panel.fillAmount = minFillValue; } if (hp < _healthComp.GetMaxHealth()) { var amt = hp * fillAddValue; _panel.fillAmount = _panel.fillAmount + amt; } }
private void UpdateHealth(object sender, System.EventArgs e) { healthSlider.value = ((float)playerHealth.GetHealth() / (float)playerHealth.maxHealth); }