Beispiel #1
0
    public void ConcussionAdditionalLifeSteal()
    {
        if (additionalConcussionLifeStealSplinter)
        {
            _healthComponent.LifeSteal(1);
            _uiManager.UpdateHealth();
            print("lifesteal");
        }
        //if (additionalLifeStealSplinter)
        //{

        //    if (_healthComponent.health < _healthComponent.maxHealth)
        //        _healthComponent.health += 1;
        //}
        //Addition + 1 life steal for every concussion hit on any move
        //concussion checks if this addon is true
        //if true, add +1 life to player health component
    }