// Update is called once per frame void Update() { if (!HUDScript.isPaused && !HUDScript.isGameOver) { { if (mainPlayer.transform.localPosition.z > -9.29f && mainPlayer.transform.localPosition.z < 10.13f && mainPlayer.transform.localPosition.x > 8.01f) //z between -9.29 and 10.13 x greater than 8.01 { agent.speed = 2.0f; agent.SetDestination(mainPlayer.transform.position); if (Vector3.Distance(transform.position, mainPlayer.transform.position) < 3) { hud.DecSanity(0.2f); } } else if (agent.transform.localPosition.x != 8.97f && agent.transform.localPosition.z != -7.09f) //position {(12.2, 0.1, -6.1)} UnityEngine.Vector3 { agent.speed = 2.0f; //target = new Vector3 (/8.97f, agent.transform.localPosition.y, -7.09f); agent.SetDestination(returnPosition); } else { agent.speed = 0.0f; agent.transform.Rotate(new Vector3(0, 0, 0)); } } } else { agent.speed = 0.0f; } }
void Update() { //transform.position.Set (transform.position.x, -1.37f, transform.position.z); if (!HUDScript.isPaused && !HUDScript.isGameOver) { agent.speed = 2.0f; agent.SetDestination(target.position); if (!chasing) { if ((agent.transform.position - target.position).magnitude <= 3.0f) { Vector3 rnddir = Random.insideUnitSphere * 10; rnddir += transform.position; NavMeshHit meshhit; NavMesh.SamplePosition(rnddir, out meshhit, 10, 1); target.position = new Vector3(meshhit.position.x, transform.position.y, meshhit.position.z); agent.SetDestination(target.position); } } else if (chasing) { if ((agent.transform.position - target.position).magnitude <= 2.5f) { agent.speed = 0; } else { agent.speed = 2.0f; } } //chases the player so long as player is directly in front of it Vector3 fwd = transform.TransformDirection(Vector3.forward); RaycastHit hit; //increase y position to the transform.position and place that in Raycast if (Physics.Raycast(transform.position, fwd, out hit)) { if (hit.transform == playerpos) { chasing = true; target.position = new Vector3(playerpos.position.x, playerpos.position.y, playerpos.position.z); agent.SetDestination(target.position); } else { chasing = false; } } if (Vector3.Distance(transform.position, mainPlayer.transform.position) < 3) { hud.DecSanity(0.2f); } } else { agent.speed = 0; } }
// Update is called once per frame void Update() { if (mainPlayer.transform.localPosition.z > 7.00f && mainPlayer.transform.localPosition.x > -23.0f && mainPlayer.transform.localPosition.x < -7.10f && mainPlayer.transform.localPosition.y < 1.0f) { //z greater than 7.00 and x between -23.00 and 7.17 agent.speed = 2.0f; agent.SetDestination(mainPlayer.transform.position); if (Vector3.Distance(transform.position, mainPlayer.transform.position) < 3) { hud.DecSanity(0.2f); } } else if (agent.transform.localPosition.x != -21.19f && agent.transform.localPosition.z != 8.45f) //position {(12.2, 0.1, -6.1)} UnityEngine.Vector3 { agent.speed = 2.0f; //target = new Vector3 (/8.97f, agent.transform.localPosition.y, -7.09f); agent.SetDestination(returnPosition); } else { agent.speed = 0.0f; agent.transform.Rotate(new Vector3(0, 0, 0)); } }