void CheckGestureActions() { List <string> allActions = controller.GetGestures(classifier); List <string> actions = Game.UpdateActionBuffer(allActions); hudScript.AddActionsToGUI(allActions); switch (state) { case GameState.Game: CheckMove(allActions); CheckPauseDrinkGrab(actions); break; case GameState.Pause: CheckPauseActions(actions); break; case GameState.EndGame: CheckEndGameActions(actions); break; default: break; } }