public void RandomNeed(Mood currentMood) { Debug.Log((int)currentMood); int NewWaterNeed = Random.Range(1, 2) * ((int)currentMood + 1); int NewFloorNeed = Random.Range(1, 2) * ((int)currentMood + 1); WaterNeed += NewWaterNeed; FloorNeed += NewFloorNeed; Hud.ChangeWaterNeed(WaterNeed); Hud.ChangeFloorNeed(FloorNeed); }