private void Awake() { hudScript = GameObject.FindGameObjectWithTag("HUD").GetComponent<HUDScript>(); SetID(); m_itemUI.SetActive(false); SetUpUI(); }
/* * private void Animation(){ * if(ai.lifeState == Ai.LIFE_STATE.IsAlive){ * if(ai.moveState != Ai.MOVEMENT_STATE.IsIdle){ * anim.SetBool(animPatrol, true); * } else { * anim.SetBool(animPatrol, false); * } * * } else if(ai.lifeState == Ai.LIFE_STATE.IsDead){ * anim.SetBool(animDeath, true); * } * } */ void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "hitbox") { AudioSource.PlayClipAtPoint(death, transform.position); anim.Play("deathGuard"); hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(2000); Destroy(GetComponent <Rigidbody>()); Destroy(GetComponent <Collider>()); Destroy(GetComponent <Ai>()); //enemy.collider.enabled = false; //yield return new WaitForSeconds(2f); Destroy(gameObject, 3f); } if (other.gameObject.tag == "Destructible") { AudioSource.PlayClipAtPoint(death, transform.position); anim.Play("deathGuard"); hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(2000); Destroy(GetComponent <Rigidbody>()); Destroy(GetComponent <Collider>()); Destroy(GetComponent <Ai>()); //enemy.collider.enabled = false; //yield return new WaitForSeconds(2f); Destroy(gameObject, 2f); } }
void OnTriggerEnter2D(Collider2D other) { score = GetComponent <HUDScript> (); if (other.tag == "Player") { Back.SetActive(true); Button.SetActive(true); Kalah.SetActive(true); Score.SetActive(false); main.Stop(); end.Play(); //score.LastScore (); Time.timeScale = 0; //Debug.Break (); return; } else if (other.gameObject.transform.parent) { Destroy(other.gameObject.transform.parent.gameObject); } else { Destroy(other.gameObject); } }
// Use this for initialization void Start () { GameObject hudObject = GameObject.FindGameObjectWithTag("Player"); GameObject managerObject = GameObject.FindGameObjectWithTag("GameController"); gameManager = managerObject.GetComponent<GameManagerScript>(); hudScript = hudObject.GetComponent<HUDScript>(); }
private void Awake() { hud = GameObject.FindObjectOfType <Camera>().GetComponent <HUDScript>(); audioSource = GetComponent <AudioSource>(); rend = GetComponent <Renderer>(); rend.enabled = true; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); audioSource = gameObject.GetComponent <AudioSource>(); hudScript = FindObjectOfType <HUDScript>(); sprintmeter = sprintMax; }
private void gameTimerCountdown() { //update timer if (gameTimer < 300) { gameTimer += 1; int sec = gameTimer % 60; Timer.text = "" + gameTimer / 60; if (sec < 10) { Timer.text += ":0" + gameTimer % 60; } else { Timer.text += ":" + gameTimer % 60; } } foreach (team t in securedObjectives) { if (t == team.blue) { AddBluePoints(1, "objective"); } else if (t == team.red) { AddRedPoints(1, "objective"); } } HUDScript.updatePoints(); }
// Use this for initialization void Start() { agent = GetComponent <NavMeshAgent> (); mainPlayer = GameObject.FindWithTag("MainPlayer"); hud = GameObject.FindObjectOfType(typeof(HUDScript)) as HUDScript; returnPosition = agent.transform.position; }
void OnTriggerEnter2D (Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Score Text").GetComponent<HUDScript>(); hud.IncreaseScore (-2); Destroy (this.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { HUD = GameObject.FindWithTag("HudManager").GetComponent <HUDScript>(); HUD.removeLife(1, collision.gameObject); } }
/// <summary> /// Destroys the block on collision with a ball /// </summary> /// <param name="coll">Coll.</param> void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.CompareTag("Ball")) { HUDScript.AddPoints(); Destroy(gameObject); } }
private void Awake() { if (instance != null) { return; } instance = this; }
//public HUDScript hudCanvas; // Start is called before the first frame update void Start() { hs = GameObject.Find("obvious").GetComponent <HUDScript>(); rigidBody = this.GetComponent <Rigidbody2D>(); rigidBody.gravityScale = 1.0f; GetComponent <AudioSource>().playOnAwake = false; sc = score.GetComponent <ScoreControl>(); }
public void IncreaseMaxHP(int amount) { HUDScript hud = GameObject.Find("HUD").GetComponent <HUDScript>(); maxHP++; curHP = maxHP; hud.RefreshHearts(); }
private void Start() { rBody = GetComponent <Rigidbody>(); HUD = HUDScript.Instance; layerMaskInvert = 1 << gameObject.layer; //set layer mask to car's layer layerMaskInvert = ~layerMaskInvert; // invert layer mask }
void Start() { hud = hudPanel.GetComponent <HUDScript>(); blackFadeScreen = blackScreenPanel.GetComponent <BlackFadeScreen>(); victoryScreen = victoryScreenPanel.GetComponent <VictoryScreen>(); gameOverScreen = gameOverPanel.GetComponent <GameOverScreen>(); pauseMenu = pausePanel.GetComponent <PauseMenu>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { SoundManagerScript.instance.RandomisePowerUpSfx(0.6f, coinSound); // inefficient, pull it once, put on spawn object, pass it onto children hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); hud.IncreaseScore (10); Destroy (this.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(10); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { HUD = GameObject.FindObjectOfType<HUDScript>(); HUD.IncrementarPontuacao(10); Destroy(this.gameObject); } }
private void Start() { // groundDetection = GameObject.Find("GroundDetection").transform.GetChild(0); groundDetection = gameObject.transform.GetChild(0); // fovAngle = fovAngle * Mathf.Deg2Rad; _gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); hud = GameObject.FindGameObjectWithTag("Hud").GetComponent <HUDScript>(); }
void Awake() { //hud = GameObject.GetComponent<HUDScript>(); hud = GameObject.FindObjectOfType(typeof(HUDScript)) as HUDScript; //m_someOtherScriptOnAnotherGameObject.Test(); agent = GetComponent <NavMeshAgent> (); mainPlayer = GameObject.FindWithTag("MainPlayer"); //agent. }
void OnTriggerEnter2D(Collider2D other) { if(other.tag == "Player"){ //may be inificiant hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); hud.UpdateScore(10); Destroy(this.gameObject); } }
// Start is called before the first frame update void Start() { counting = false; numOfRoadsTouching = 0; score = startingScore; hud = FindObjectOfType <HUDScript>(); cameras = FindObjectsOfType <Camera>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); gameObject.renderer.enabled = false; hud.IncreaseScore(500); Destroy(this.gameObject, 2); } }
// Use this for initialization void Start() { bulletScript = bullet.GetComponent <BulletScript> (); HUD = GameObject.FindGameObjectWithTag("Hud"); hudScript = HUD.GetComponent <HUDScript> (); enemySpawner = GameObject.FindGameObjectWithTag("EnemySpawner"); enemySpawnerScript = enemySpawner.GetComponent <EnemySpawnerScript> (); }
void OnBecameInvisible() { if (!deathTimer.Finished && transform.position.y - halfColliderHeight < ScreenUtils.ScreenBottom) { Camera.main.GetComponent <BallSpawner>().SpawnBall(); } HUDScript.ReduceBalls(); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { HUDCamera = GameObject.FindGameObjectWithTag("MainCamera"); if (other.tag == "Player") { HUDScript HUD = HUDCamera.GetComponent <HUDScript>(); HUD.inscreaseScore(bonusValue); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(5000); Application.LoadLevel(4); return; } }
// Start is called before the first frame update private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { HUD = GameObject.FindWithTag("HudManager").GetComponent <HUDScript>(); HUD.increaseScore(1); HUD.addCoins(1); Destroy(this.gameObject); } }
// Use this for initialization void Start() { if (!playerController) { playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControllerIk>(); } if (!mHUD) { mHUD = transform.FindChild("HUDCanvas").gameObject.GetComponent <HUDScript>(); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { hud = GameObject.Find("_ScoreHandler").GetComponent <HUDScript> (); hud.IncreaseScore(1000); { } } }
private void Awake() { if (HUDSingleton == null) { HUDSingleton = this; } else { Destroy(this); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find ("Main Camera").GetComponent<HUDScript>(); //fix inefficiant //better to pull it one time and have it on the spawn object and have it on the children // hud.IncreaseScore (10); Destroy (this.gameObject); } }
void OnTriggerEnter(Collider other) { //Debug.Log("other.tag: " + other.tag); if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(50000); //Debug.Log("playerScore: " + hud.playerScore); Destroy(this.gameObject); } }
void OnTriggerEnter(Collider other) { //Debug.Log("other.tag: " + other.tag); if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); hud.IncreaseScore(50000); //Debug.Log("playerScore: " + hud.playerScore); Destroy(this.gameObject); } }
private void Awake() { if (HUDInstance == null) { HUDInstance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { DestroyObject(gameObject); } DontDestroyOnLoad(this); }
void OnTriggerEnter(Collider other) { PlayerPhysics physics = other.gameObject.GetComponent <PlayerPhysics>(); if (physics) { hud = GameObject.Find("Main Camera").GetComponent <HUDScript>(); hud.IncreaseScore(5000); Application.LoadLevel(2); return; } }
void OnTriggerEnter2D(Collider2D other) { if(other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); hud.IncreaseScore(-5); Destroy(this.gameObject); } if (this.tag == "PosShot") { hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); hud.IncreaseScore(10); Destroy(this.gameObject); } }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); gameManager = GetComponent<GameManagerScript>(); playerData = GetComponent<PlayerDataScript>(); menuManager = GetComponent<MenuManager>(); hud = GetComponent<HUDScript>(); chatRoom = GetComponent<ChatRoomScript>(); // column rects Horizontal start Vert Start Width Height firstCol = new Rect( 12, 50, Screen.width/3 - 18, Screen.height - 50); secCol = new Rect( Screen.width/3 + 6, 50, Screen.width/3 - 68, Screen.height - 50); thirdCol = new Rect( 2*Screen.width/3 - 44, 50, Screen.width/3 + 32, Screen.height - 50); //the list of teams, as strings List<Team> teams = Team.GetTeamList(); teamList = new string[teams.Count]; for(int x = 0; x < teams.Count; x++) { teamList[x] = teams[x].name; } }
void Start() { _HUDScript = GameObject.Find( "HUD" ).GetComponent< HUDScript >(); // Get the player script to check the health of player _PlayerSettingsScript = GameObject.Find( "PlayerSettings" ).GetComponent< PlayerSettingsScript >(); spawnEnemies = true; xMin = 25; xMax = Screen.width; GetEnemiesToSpawn(); StartCoroutine( "SpawnEnemies" ); }
private HUDScript hudScript;//remove? doesn't look like it's being used private void Awake() { hudScript = GameObject.FindGameObjectWithTag("HUD").GetComponent<HUDScript>();//remove? doesn't look like it is being used m_itemUI.SetActive(false); }
void Start() { GameMaster.CurrentState = GameMaster.GameState.PLAYER_TURN; camNullScript = Camera.main.gameObject.transform.parent.GetComponent<IsoCamera>(); nextPosition = curPosition = transform.position; // Force player to grid transform.position = new Vector3(Mathf.Floor(transform.position.x), 0f, Mathf.Floor(transform.position.z)); gridPlanes = new ArrayList(); // Initialize player stats... curr_Health = max_Health; //set player to maximum health //curr_Cargo = max_Cargo; //set cargo to maximum capacity //InvokeRepeating("decreaseHealth", 1f, 1f); just for testing purposes, this decreases health by 2 every second //SetCargoBar(curr_Cargo); GameObject HUD = GameObject.FindGameObjectWithTag("HUD"); hudScript = HUD.GetComponent<HUDScript>(); audio = gameObject.AddComponent<AudioSource>(); empSound = gameObject.AddComponent<AudioSource>(); empSound.clip = AudioController.effect[2]; switch (SpawnMaster.CURRENT_STATE) { case (SpawnMaster.SpawnState.SMALL): { max_Cargo = SpawnMaster.SMALL_CARGO; } break; case (SpawnMaster.SpawnState.MEDIUM): { max_Cargo = SpawnMaster.MEDIUM_CARGO; } break; case (SpawnMaster.SpawnState.LARGE): { max_Cargo = SpawnMaster.LARGE_CARGO; } break; } }
void Awake() { hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); }
// Use this for initialization void Awake() { score = new List<PlayerScoreInfo>(); GameObject game = GameObject.FindGameObjectWithTag("GameController"); hud = game.GetComponent<HUDScript>(); scoreMenu = game.GetComponent<ScoreMenuScript>(); gameManager = game.GetComponent<GameManagerScript>(); spawnManager = game.GetComponent<SpawnManagerScript>(); hud.RegisterScoreKeeper(this); scoreMenu.RegisterScoreKeeper(this); gameManager.RegisterScoreKeeper(this); spawnManager.RegisterScoreKeeper(this); ResetScore(); }
// Use this for initialization void Start () { press = pause = change = false; HUD = gameObject.GetComponent<HUDScript>(); }
// Use this for initialization void Start() { nextMenu = PauseMenuNextMenu.NONE; networkManager = GetComponent<NetworkManagerScript>(); gameManager = GetComponent<GameManagerScript>(); settings = GetComponent<SettingsMenu>(); mainMenu = GetComponent<MainMenuScript>(); lobby = GetComponent<GameLobbyScript>(); hud = GetComponent<HUDScript>(); }
// TutorialScript tuts; void Start() { hud = GameObject.Find("Main Camera").GetComponent<HUDScript>(); // tuts = GameObject.Find ("Canvas Text").GetComponent<TutorialScript> (); audio = GetComponent<AudioSource>(); }
void Awake() { jumpCount = totalJumps = GameSettings.standardJumpCount; abilities = new List<Ability>(); GameObject game = GameObject.FindGameObjectWithTag("GameController"); hud = game.GetComponent<HUDScript>(); scoreMenu = game.GetComponent<ScoreMenuScript>(); networkManager = game.GetComponent<NetworkManagerScript>(); playerData = game.GetComponent<PlayerDataScript>(); nameDisplay = transform.Find("CharacterNameDisplay").GetComponent<CharacterNameDisplayScript>(); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); hud = GetComponent<HUDScript>(); pause = GetComponent<PauseMenuScript>(); }
void OnEnable() { instance = this; }