public void Draw(Microsoft.Xna.Framework.GameTime gameTime) { Color color = new Color(247, 118, 97); _spriteBatch.GraphicsDevice.Clear(color); _spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.View); GraphicsHandler.DrawSprites(_spriteList, _spriteBatch); _spriteBatch.End(); }