コード例 #1
0
        private static void ClickKeyboardKeys(byte key, int x, int y)
        {
            var matrix = new float[0, 0];

            switch (key)
            {
            case 113: matrix = Matrices.GetRotationMatrix(0.1f); break;

            case 101: matrix = Matrices.GetRotationMatrix(-0.1f); break;

            case 119: matrix = Matrices.GetTranslationMatrix(0.0f, 1.0f); break;

            case 115: matrix = Matrices.GetTranslationMatrix(0.0f, -1.0f); break;

            case 100: matrix = Matrices.GetTranslationMatrix(1.0f, 0.0f); break;

            case 97:  matrix = Matrices.GetTranslationMatrix(-1.0f, 0.0f); break;

            case 114: matrix = Matrices.GetMirrorReflectionMatrix(); break;

            default: return;
            }

            Calculator.CalculatePoints(Points, matrix);
            Glut.glutPostRedisplay();
        }
コード例 #2
0
        private static void Idle()
        {
            if (!frozen)
            {
                spinY += 0.5f;
                if (spinY > 360)
                {
                    spinY -= 360;
                }

                spinX += 10;
                if (spinX > 360)
                {
                    spinX -= 360;
                }

                spinZ += 1;
                if (spinZ > 360)
                {
                    spinZ -= 360;
                }
            }

            Glut.glutPostRedisplay();
        }
コード例 #3
0
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case (byte)'a':
            case (byte)'A':
                solidZ       = MAXZ;
                transparentZ = MINZ;
                Glut.glutIdleFunc(new Glut.IdleCallback(Idle));
                break;

            case (byte)'r':
            case (byte)'R':
                solidZ       = MAXZ;
                transparentZ = MINZ;
                Glut.glutPostRedisplay();
                break;

            case (byte)27:
                Environment.Exit(0);
                break;

            default:
                break;
            }
        }
コード例 #4
0
        static void Timer(int value)
        {
            if (!colisao)
            {
                iceZ      += 0.1f;
                pontuacao += 1;
                if ((((iceX + 0.1f) > (b - 0.25f)) && ((iceX + 0.1f) < (b + 0.25f))) && (iceZ >= 2.5f))
                {
                    colisao = true;
                    Console.WriteLine("\nJogador: " + jogador);
                    Console.WriteLine("Pontuação: " + pontuacao);
                    Console.WriteLine("\nPressione F1 para jogar novamente...");
                }

                if (iceZ >= 3.4f)
                {
                    iceZ = 0.0f;
                    iceX = NextFloat(random);
                    if (clock > 10)
                    {
                        clock -= 10;
                    }
                }
                Glut.glutPostRedisplay();
                Glut.glutTimerFunc(clock, Timer, 1);
            }
        }
コード例 #5
0
 private static void Motion(int x, int y)
 {
     y       = Glut.glutGet(Glut.GLUT_WINDOW_HEIGHT) - y;
     rasterX = x - oldRasterX;
     rasterY = y - oldRasterY;
     Glut.glutPostRedisplay();
 }
コード例 #6
0
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
                Environment.Exit(0);
                break;

            case (byte)'d':
                day = (day + 10) % 360;
                Glut.glutPostRedisplay();
                break;

            case (byte)'D':
                day = (day - 10) % 360;
                Glut.glutPostRedisplay();
                break;

            case (byte)'y':
                year = (year + 5) % 360;
                Glut.glutPostRedisplay();
                break;

            case (byte)'Y':
                year = (year - 5) % 360;
                Glut.glutPostRedisplay();
                break;

            default:
                break;
            }
        }
コード例 #7
0
ファイル: Shadow.cs プロジェクト: randyridge/tao-framework
        /// <summary>
        ///     Called on a mouse event.
        /// </summary>
        private static void Mouse(int button, int state, int x, int y)
        {
            if (button == Glut.GLUT_LEFT_BUTTON)
            {
                // rotate
                if (state == Glut.GLUT_DOWN)
                {
                    increment -= STEP;
                }
                else
                {
                    increment += STEP;
                }
            }
            else if (button == Glut.GLUT_RIGHT_BUTTON)
            {
                if (state == Glut.GLUT_DOWN)
                {
                    increment += STEP;
                }
                else
                {
                    increment -= STEP;
                }
            }
            else
            {
                increment = 0.0f;
            }

            Glut.glutPostRedisplay();
        }
コード例 #8
0
ファイル: FogOld.cs プロジェクト: randyridge/tao-framework
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
                Environment.Exit(0);
                break;

            case (byte)'f':
            case (byte)'F':
                if (fogMode == Gl.GL_EXP)
                {
                    fogMode = Gl.GL_EXP2;
                    Console.WriteLine("Fog mode is GL_EXP2");
                }
                else if (fogMode == Gl.GL_EXP2)
                {
                    fogMode = Gl.GL_LINEAR;
                    Console.WriteLine("Fog mode is GL_LINEAR");
                }
                else if (fogMode == Gl.GL_LINEAR)
                {
                    fogMode = Gl.GL_EXP;
                    Console.WriteLine("Fog mode is GL_EXP");
                }
                Gl.glFogi(Gl.GL_FOG_MODE, fogMode);
                Glut.glutPostRedisplay();
                break;

            default:
                break;
            }
        }
コード例 #9
0
ファイル: Form1.cs プロジェクト: dzaruk23/CG10
        private static void specialKey(int key, int x, int y)
        {
            switch (key)
            {
            case Glut.GLUT_KEY_LEFT:    //Повернуть по оси Y
                Yrot -= 2.0f;
                break;

            case Glut.GLUT_KEY_RIGHT:    //Повернуть по оси Y
                Yrot += 2.0f;
                break;

            case Glut.GLUT_KEY_UP:    //Повернуть по оси X
                Xrot -= 2.0f;
                break;

            case Glut.GLUT_KEY_DOWN:    //Повернуть по оси X
                Xrot += 2.0f;
                break;

            case Glut.GLUT_KEY_PAGE_UP:    //Повернуть по оси Z
                Zrot -= 2.0f;
                break;

            case Glut.GLUT_KEY_PAGE_DOWN:    //Повернуть по оси Z
                Zrot += 2.0f;
                break;

            default:
                break;
            }
            Glut.glutPostRedisplay();
        }
コード例 #10
0
        //Tempo
        static void Timer(int value)
        {
            rot -= 7;

            Glut.glutPostRedisplay();
            Glut.glutTimerFunc(1, Timer, 1);
        }
コード例 #11
0
ファイル: Lorenz3d.cs プロジェクト: randyridge/tao-framework
        /// <summary>
        ///     Called on a mouse event.
        /// </summary>
        private static void Mouse(int button, int state, int x, int y)
        {
            if (button == Glut.GLUT_LEFT_BUTTON)
            {
                // when left mouse button is down, move left
                if (state == Glut.GLUT_DOWN)
                {
                    rotation -= delta;
                }
                else if (state == Glut.GLUT_UP)
                {
                    rotation += delta;
                }
            }
            else if (button == Glut.GLUT_RIGHT_BUTTON)
            {
                // when right mouse button down, move right
                if (state == Glut.GLUT_DOWN)
                {
                    rotation += delta;
                }
                else if (state == Glut.GLUT_UP)
                {
                    rotation -= delta;
                }
            }
            else
            {
                // reset the increment
                rotation = 0.0f;
            }

            Glut.glutPostRedisplay();
        }
コード例 #12
0
ファイル: Program.cs プロジェクト: vladas1987/Graphics
        }                                                                       //

        // *********************** 4-8 *********************

        static void Meniu(int a)                                                //metodas meniu
        {                                                                       //
            switch (a)                                                          //nustatomas pasirinkimas
            {                                                                   //
            case '1':                                                           //pirmas meniu pasirinkimas
                Gl.glColor3f(127 / 256f, 255 / 256f, 0 / 256f);                 //figuros spalvos nustatymas
                Glut.glutPostRedisplay();                                       //ekrano perpiesimas
                break;                                                          //pasirinkimo nutraukimas

            case '2':                                                           //antras meniu pasirinkimas
                Gl.glColor3f(0 / 256f, 0 / 256f, 139 / 256f);                   //figuros spalvos nustatymas
                Glut.glutPostRedisplay();                                       //ekrano perpiesimas
                break;                                                          //pasirinkimo nutraukimas

            case '3':                                                           //trecias meniu pasirinkimas
                Gl.glClearColor(1.0f, 1f, 1.0f, 1f);                            //fono spalvos nustatymas
                Glut.glutPostRedisplay();                                       //ekrano perpiesimas
                break;                                                          //pasirinkimo nutraukimas

            case '4':                                                           //ketvirtas meniu pasirinkimas
                Gl.glClearColor(0f, 0f, 0f, 1f);                                //fono spalvos nustatymas
                Glut.glutPostRedisplay();                                       //ekrano perpiesimas
                break;                                                          //pasirinkimo nutraukimas

            case '5':                                                           //penktas meniu pasirinkimas
                Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);             //piesiama neuzspalvinta figura
                Glut.glutPostRedisplay();                                       //ekrano perpiesimas
                break;                                                          //pasirinkimo nutraukimas

            case '6':                                                           //sestas meniu pasirinkimas
                Environment.Exit(0);                                            // uždaromas programos langas
                break;                                                          //pasirinkimo nutraukimas
            }                                                                   //
        }                                                                       //
コード例 #13
0
        static void idle()
        {
            // static float lightVelocity = 0.008;
            // static float timeFlow = 0.01;

            /* Repeat rotating light around front 180 degrees. */
            if (myLightAngle > Math.PI / 2)
            {
                myLightAngle  = (float)Math.PI / 2;
                lightVelocity = -lightVelocity;
            }
            else if (myLightAngle < -Math.PI / 2)
            {
                myLightAngle  = (float)-Math.PI / 2;
                lightVelocity = -lightVelocity;
            }
            myLightAngle += lightVelocity;  /* Add a small angle (in radians). */

            /* Repeatedly advance and rewind time. */
            if (myTime > 10)
            {
                myTime   = 10;
                timeFlow = -timeFlow;
            }
            else if (myTime < 0)
            {
                myTime   = 0;
                timeFlow = -timeFlow;
            }
            myTime += timeFlow;  /* Add time delta. */

            Glut.glutPostRedisplay();
        }
コード例 #14
0
        private static void ClickKeyboardKeys(byte key, int x, int y)
        {
            Axis  axis;
            float fi;

            switch (key)
            {
            case 119: axis = Axis.X; fi = 0.1f;  break;

            case 115: axis = Axis.X; fi = -0.1f; break;

            case 100: axis = Axis.Y; fi = 0.1f;  break;

            case 97:  axis = Axis.Y; fi = -0.1f; break;

            case 113: axis = Axis.Z; fi = 0.1f;  break;

            case 101: axis = Axis.Z; fi = -0.1f; break;

            default: return;
            }

            cube.CalculateRotation(axis, fi);
            Glut.glutPostRedisplay();
        }
コード例 #15
0
        static void Klaviatura(int ch, int x, int y)
        {
            switch (ch)
            {
            case Glut.GLUT_KEY_RIGHT:
                lightX += 0.05f;
                break;

            case Glut.GLUT_KEY_LEFT:
                lightX -= 0.05f;
                break;

            case Glut.GLUT_KEY_UP:
                lightY += 0.05f;
                break;

            case Glut.GLUT_KEY_DOWN:
                lightY -= 0.05f;
                break;

            case Glut.GLUT_KEY_PAGE_UP:
                lightZ += 0.05f;
                break;

            case Glut.GLUT_KEY_PAGE_DOWN:
                lightZ -= 0.05f;
                break;
            }
            Glut.glutPostRedisplay();
        }
コード例 #16
0
ファイル: Program.cs プロジェクト: Lucasjose23/C-opengl
        static void moverAsteroid(int value)//move o asteroid em time
        {
            // Muda a direção quando chega na borda esquerda ou direita
            if (ax > 0.5f || ax < -1.5f)
            {
                xstep = -xstep;
            }
            // Muda a direção quando chega na borda superior ou inferior
            if (ay <= -1.5f)
            {
                ay = 0.7f;
            }

            // Move o quadrado
            ax += xstep;
            ay -= ystep;

            cy -= 0.001f;


            if (cy <= -1.0f)
            {
                cy = 0.7f;
            }


            // Redesenha o quadrado com as novas coordenadas
            Glut.glutPostRedisplay();
            Glut.glutTimerFunc(1, moverAsteroid, 1);

            rot -= 1;// Velocidade do giro do asteroid
            // Redesenha o quadrado com as novas coordenadas
            //Glut.glutPostRedisplay();
            //Glut.glutTimerFunc(10, moverAsteroid, 1);
        }
コード例 #17
0
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
                Environment.Exit(0);
                break;

            case (byte)'w':
            case (byte)'W':
                if (currentWinding == Glu.GLU_TESS_WINDING_ODD)
                {
                    currentWinding = Glu.GLU_TESS_WINDING_NONZERO;
                }
                else if (currentWinding == Glu.GLU_TESS_WINDING_NONZERO)
                {
                    currentWinding = Glu.GLU_TESS_WINDING_POSITIVE;
                }
                else if (currentWinding == Glu.GLU_TESS_WINDING_POSITIVE)
                {
                    currentWinding = Glu.GLU_TESS_WINDING_NEGATIVE;
                }
                else if (currentWinding == Glu.GLU_TESS_WINDING_NEGATIVE)
                {
                    currentWinding = Glu.GLU_TESS_WINDING_ABS_GEQ_TWO;
                }
                else if (currentWinding == Glu.GLU_TESS_WINDING_ABS_GEQ_TWO)
                {
                    currentWinding = Glu.GLU_TESS_WINDING_ODD;
                }
                MakeNewLists();
                Glut.glutPostRedisplay();
                break;
            }
        }
コード例 #18
0
        static void TeclasBola(int key, int x, int y) //Controle da bola principal
        {
            if (_fim)
            {
                return;
            }
            switch (key)
            {
            case Glut.GLUT_KEY_LEFT:

                if (_bolaX >= -6.5f)
                {
                    _bolaX -= 0.5f;
                }

                break;

            case Glut.GLUT_KEY_RIGHT:

                if (_bolaX <= 6.5f)
                {
                    _bolaX += 0.5f;
                }

                break;
            }

            Glut.glutPostRedisplay();
        }
コード例 #19
0
 public override void VisualizeAlg(GenericGridWorldStaticState StaticState,
                                   GenericGridWorldDynamicState DynamicState, object AlgData)
 {
     lock (this) {
         PriorityQueue <Metric, GenericGridWorldDynamicState> OL = null;
         if (this.vd != null)
         {
             OL = vd.OL;
         }
         this.vd = (OpenGLStateVisualizer.OpenGlVisulizationData)AlgData;
         if (this.vd != null && this.vd.OL == null)
         {
             vd.OL = OL;
         }
     }
     while (!nextAction && !nextPlanning)
     {
         if (continuous && fast_continuous)
         {
             break;
         }
         Glut.glutPostRedisplay( );
         Glut.glutMainLoopEvent( );
         if (continuous)
         {
             break;
         }
     }
     nextPlanning = false;
 }
コード例 #20
0
 static void Timer(int value)
 {
     rot += 10f;
     // Redesenha o quadrado com as novas coordenadas
     Glut.glutPostRedisplay();
     Glut.glutTimerFunc(100, Timer, 1);
 }
コード例 #21
0
                                    GenericGridWorldDynamicState> > Compute(
     GenericGridWorldStaticState StaticState,
     GenericGridWorldDynamicState DynamicState,
     Goal <GenericGridWorldStaticState, GenericGridWorldDynamicState> Goal,
     Operator <GenericGridWorldStaticState,
               GenericGridWorldDynamicState>[] Actions)
 {
     while (true)
     {
         while (Operators.Count == 0)
         {
             Thread.Sleep(100);
             if (this.sv != null)
             {
                 sv.VisualizeAlg(StaticState, StaticState.InitialDynamicState, new OpenGLStateVisualizer.OpenGlVisulizationData( ));
                 Glut.glutPostRedisplay( );
                 Glut.glutMainLoopEvent( );
                 Gl.glFinish( );
             }
         }
         var op = Operators.Dequeue( );
         System.Console.WriteLine("Got Op --> {0}", op);
         if (op.IsValidOn(StaticState.InitialDynamicState, StaticState, false))
         {
             System.Console.WriteLine("Trying Op --> {0}", op);
             yield return(GridWorldOperator.MakePath(op));
         }
     }
 }
コード例 #22
0
        static void moverGoleiroAlemanha(byte key, int x, int y)
        {
            if (key == 115 || key == 83)
            {
                if (gaPosy < -0.30f)
                {
                    gaPosy += 0.0f;
                }
                else
                {
                    gaPosy -= 0.03f;
                }
            }


            if (key == 119 || key == 87)
            {
                if (gaPosy > 0.30f)
                {
                    gaPosy += 0.0f;
                }
                else
                {
                    gaPosy += 0.03f;
                }
            }
            Glut.glutPostRedisplay();
        }
コード例 #23
0
        static void TeclasEspeciais(int key, int x, int y)
        {
            switch (key)
            {
            case Glut.GLUT_KEY_LEFT:
                if (b > -1.1f)
                {
                    b -= 0.1f;
                }
                break;

            case Glut.GLUT_KEY_RIGHT:
                if (b < 1.1f)
                {
                    b += 0.1f;
                }
                break;

            case Glut.GLUT_KEY_F1:
                colisao   = false;
                pontuacao = 0;
                iceZ      = 0.0f;
                iceX      = NextFloat(random);
                clock     = 150;

                Glut.glutTimerFunc(clock, Timer, 1);
                break;
            }
            Glut.glutPostRedisplay();
        }
コード例 #24
0
 //функция проверки значения координат с клика мыши
 public bool checkMouse(int mx, int my)
 {
     for (i = 0; i < 11; i++)     // Цикл слева направо
     {
         for (j = 0; j < 11; j++) // Цикл сверху вниз
         {
             if (i < 10 && j < 10)
             {
                 cells[i, j].lbx = 20 + (i * 60);
                 cells[i, j].lby = 50 + (j * 45);
             }
             //ПРОВЕРКА НА ПОПАДАНИЕ КЛИКА КУРСОРА В ПОДХОДЯЩУЮ КЛЕТКУ
             if (/*mx>20 && my>50 && mx<620 && my<500*/ mx > cells[i, j].lbx && mx <cells[i, j].lbx + 60 && my> cells[i, j].lby && my < cells[i, j].lby + 45 && cells[i, j].locker != true &&
                 checkneighbors(i, j, count) == true)
             {
                 if ((count) == 1)              //нечетное
                 {
                     cells[i, j].condition = 1; //первое состояние (цвет) клетки
                     fillneighbors(i, j);       //закрашиваем вражеские соседние клетки
                 }
                 else
                 {
                     if ((count) == 2)
                     {
                         cells[i, j].condition = 2;                // второе состояние (цвет) клетки
                         fillneighbors(i, j);
                     }
                 }
                 Glut.glutPostRedisplay();
                 return(true);
             }
         }
     }
     return(false);
 }
コード例 #25
0
ファイル: Nii.cs プロジェクト: randyridge/tao-framework
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case (byte)' ':
                spinC  = 0;
                toggle = !toggle;
                if (toggle)
                {
                    Glut.glutIdleFunc(null);
                }
                else
                {
                    Glut.glutIdleFunc(new Glut.IdleCallback(Idle));
                }
                break;

            case 27:
                Environment.Exit(0);
                break;

            default:
                break;
            }

            Glut.glutPostRedisplay();
        }
コード例 #26
0
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
                Environment.Exit(0);
                break;

            case (byte)'s':
                Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP);
                Glut.glutPostRedisplay();
                break;

            case (byte)'S':
                Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_REPEAT);
                Glut.glutPostRedisplay();
                break;

            case (byte)'t':
                Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP);
                Glut.glutPostRedisplay();
                break;

            case (byte)'T':
                Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_REPEAT);
                Glut.glutPostRedisplay();
                break;
            }
        }
コード例 #27
0
ファイル: Torus.cs プロジェクト: randyridge/tao-framework
        /// <summary>
        ///     <para>
        ///         Rotate about x-axis when "x" typed; rotate about y-axis when "y" typed;
        ///         "i" returns torus to original view
        ///     </para>
        /// </summary>
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
                Environment.Exit(0);
                break;

            case (byte)'x':
            case (byte)'X':
                Gl.glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
                Glut.glutPostRedisplay();
                break;

            case (byte)'y':
            case (byte)'Y':
                Gl.glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
                Glut.glutPostRedisplay();
                break;

            case (byte)'i':
            case (byte)'I':
                Gl.glLoadIdentity();
                Glu.gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
                Glut.glutPostRedisplay();
                break;
            }
        }
コード例 #28
0
        /// <summary>
        ///     <para>
        ///         Sets up selection mode, name stack, and projection matrix for picking.  Then
        ///         the objects are drawn.
        ///     </para>
        /// </summary>
        private static void Mouse(int button, int state, int x, int y)
        {
            int[] selectBuffer = new int[BUFSIZE];
            int   hits;

            int[] viewport = new int[4];

            if (button != Glut.GLUT_LEFT_BUTTON || state != Glut.GLUT_DOWN)
            {
                return;
            }

            Gl.glGetIntegerv(Gl.GL_VIEWPORT, viewport);

            Gl.glSelectBuffer(BUFSIZE, selectBuffer);
            Gl.glRenderMode(Gl.GL_SELECT);

            Gl.glInitNames();
            Gl.glPushName(0);

            Gl.glMatrixMode(Gl.GL_PROJECTION);
            Gl.glPushMatrix();
            Gl.glLoadIdentity();
            // create 5x5 pixel picking region near cursor location
            Glu.gluPickMatrix((double)x, (double)(viewport[3] - y), 5.0, 5.0, viewport);
            Glu.gluOrtho2D(0.0, 3.0, 0.0, 3.0);
            DrawSquares(Gl.GL_SELECT);
            Gl.glMatrixMode(Gl.GL_PROJECTION);
            Gl.glPopMatrix();
            Gl.glFlush();

            hits = Gl.glRenderMode(Gl.GL_RENDER);
            ProcessHits(hits, selectBuffer);
            Glut.glutPostRedisplay();
        }
コード例 #29
0
        /// <summary>
        ///     Called on a key event.
        /// </summary>
        private static void Keyboard(byte key, int x, int y)
        {
            switch (key)
            {
            case 27:
            case (byte)'Q':
            case (byte)'q':
                Environment.Exit(0);
                break;

            case (byte)'+':
            case (byte)'=':
                alpha -= 0.02f;
                if (alpha < 0.05f)
                {
                    alpha = 0.05f;
                }
                break;

            case (byte)'-':
                alpha += 0.02f;
                if (alpha > 1.0f)
                {
                    alpha = 1.0f;
                }
                break;
            }

            Glut.glutPostRedisplay();
        }
コード例 #30
0
        public void Timer(int value)
        {
            // Muda a direção quando chega na borda esquerda ou direita
            if (tz < -30.7)
            {
                tz = 13;
            }

            // Muda a direção quando chega na borda superior ou inferior
            if (ty > 3.7 || ty < 0)
            {
                movementVelocityY = -movementVelocityY;
            }

            // Move o quadrado
            tz += movementVelocityZ;
            ty += movementVelocityY;
            tx += movementVelocityX;

            //Console.WriteLine("TZ: " + tz + " TY: " + ty + " TX: " + tx);

            // Redesenha o quadrado com as novas coordenadas
            Glut.glutPostRedisplay();
            Glut.glutTimerFunc(1, Timer, 1);
        }