コード例 #1
0
 private void _startMessage()
 {
     if (_isUseJukuren)
     {
         _clsShipMessage.Init("部隊再編中…", 0.04f);
     }
     else
     {
         _clsShipMessage.Init("装備改修中…", 0.04f);
     }
     _clsShipMessage.Play();
 }
コード例 #2
0
 private void startGearIcon()
 {
     _gearAnime.Stop();
     _gearAnime.Play();
     _clsShipMessage.Play();
     _isInput = true;
 }
コード例 #3
0
 private void _startGearIcon()
 {
     _uiGear.alpha    = 1f;
     _isUpdateNextBtn = true;
     _getAnime.Stop();
     _getAnime.Play();
     _clsShipMessage.Play();
     _isInput = true;
 }
コード例 #4
0
 private void startMessage()
 {
     StartGetAnim();
     _clsShipMessage.Play();
     showMessage();
     ShipUtils.PlayShipVoice(_clsRewardShip.Ship, 1);
     _gearAnim.Stop();
     _gearAnim.Play();
     _isInput = true;
 }
コード例 #5
0
 public bool Run()
 {
     if (_isPlayMsg1)
     {
         _clsMessage1.Update();
         if (_clsMessage1.IsMessageEnd)
         {
             _clsMessage2.Play();
             _isPlayMsg1 = false;
             _isPlayMsg2 = true;
         }
     }
     if (_isPlayMsg2)
     {
         _clsMessage2.Update();
         if (_clsMessage2.IsMessageEnd)
         {
             if (_isBattleCut)
             {
                 UIBattleCutNavigation navigation = BattleCutManager.GetNavigation();
                 navigation.SetNavigationInFlagshipWreck();
                 navigation.Show(0.2f, null);
             }
             else
             {
                 UIBattleNavigation battleNavigation = BattleTaskManager.GetPrefabFile().battleNavigation;
                 battleNavigation.SetNavigationInFlagshipWreck();
                 battleNavigation.Show(0.2f, null);
             }
             _isPlayMsg2 = false;
             _isControl  = true;
             _uiBackBtn.GetComponent <UISprite>().alpha = 1f;
             _uiBackBtn.transform.localPosition         = new Vector3(420f, -205f, 0f);
             _backBtnAnim.Play();
         }
     }
     if (_isFinished)
     {
         return(true);
     }
     if (!_isControl)
     {
         return(false);
     }
     if (_keyControl.keyState[1].down)
     {
         compFlagshipWreck();
     }
     return(false);
 }
コード例 #6
0
 private void _messageStart()
 {
     _isPlayMsg1 = true;
     _clsMessage1.Play();
     _playFShipVoice();
 }