private void _startMessage() { if (_isUseJukuren) { _clsShipMessage.Init("部隊再編中…", 0.04f); } else { _clsShipMessage.Init("装備改修中…", 0.04f); } _clsShipMessage.Play(); }
private void startGearIcon() { _gearAnime.Stop(); _gearAnime.Play(); _clsShipMessage.Play(); _isInput = true; }
private void _startGearIcon() { _uiGear.alpha = 1f; _isUpdateNextBtn = true; _getAnime.Stop(); _getAnime.Play(); _clsShipMessage.Play(); _isInput = true; }
private void startMessage() { StartGetAnim(); _clsShipMessage.Play(); showMessage(); ShipUtils.PlayShipVoice(_clsRewardShip.Ship, 1); _gearAnim.Stop(); _gearAnim.Play(); _isInput = true; }
public bool Run() { if (_isPlayMsg1) { _clsMessage1.Update(); if (_clsMessage1.IsMessageEnd) { _clsMessage2.Play(); _isPlayMsg1 = false; _isPlayMsg2 = true; } } if (_isPlayMsg2) { _clsMessage2.Update(); if (_clsMessage2.IsMessageEnd) { if (_isBattleCut) { UIBattleCutNavigation navigation = BattleCutManager.GetNavigation(); navigation.SetNavigationInFlagshipWreck(); navigation.Show(0.2f, null); } else { UIBattleNavigation battleNavigation = BattleTaskManager.GetPrefabFile().battleNavigation; battleNavigation.SetNavigationInFlagshipWreck(); battleNavigation.Show(0.2f, null); } _isPlayMsg2 = false; _isControl = true; _uiBackBtn.GetComponent <UISprite>().alpha = 1f; _uiBackBtn.transform.localPosition = new Vector3(420f, -205f, 0f); _backBtnAnim.Play(); } } if (_isFinished) { return(true); } if (!_isControl) { return(false); } if (_keyControl.keyState[1].down) { compFlagshipWreck(); } return(false); }
private void _messageStart() { _isPlayMsg1 = true; _clsMessage1.Play(); _playFShipVoice(); }