void OnTriggerEnter(Collider c) { if (c.tag == "Gem") { owner.AddNeighbor(c.GetComponent <Gem>()); } }
void OnTriggerEnter(Collider c) { if (c.tag == "Gem") //prevents Feelers and other objects from being added { Gem gemToAdd = c.GetComponent <Gem>(); if (gemToAdd != null) //just-in-case testing { owner.AddNeighbor(gemToAdd); } } }
void OnTriggerEnter(Collider col) { if (col.CompareTag("Gem") || col.CompareTag("BottomWall")) { if (gameObject.CompareTag("BottomFeeler")) { Debug.Log("Hit Bottom!"); owner.bottomFeelerTouched = true; } owner.AddNeighbor(col.GetComponent <Gem>()); } }