// 게임 시간 대기 private IEnumerator CoWaitForGame(int num) { Time.timeScale = 0; int count = num; isReady = false; yield return(new WaitForSecondsRealtime(1.0f)); gameUIManager.CountUIUpdate(count); gameUIManager.SetShow(gameUIManager.countText.gameObject); while (count > 0) { gameUIManager.CountUIUpdate(count--); yield return(new WaitForSecondsRealtime(1.0f)); } gameUIManager.SetHide(gameUIManager.countText.gameObject); Time.timeScale = 1; isReady = true; }