public static void deleteMember() { #if UNITY_EDITOR Debug.Log("GamePot - UNITY EDITOR DUMMY CALLBACK deleteMember always success"); // Temporary user info for UnityEditor Development mode if (GamePotEventListener.s_instance != null) { GamePotEventListener.s_instance.onDeleteMemberSuccess(); } else { Debug.LogError("GamePot UnityEditor listener is NULL"); } #elif UNITY_IOS GamePotUnityPluginiOS.deleteMember(); #elif UNITY_ANDROID GamePotUnityPluginAOS.deleteMember(); #endif }