コード例 #1
0
        /// <summary>
        /// This method is detaches from the scene graph and derstroies the game node and the game entity
        /// </summary>
        public virtual void Dispose()
        {
            if (GameNode != null)
            {
                if (GameNode.Parent != null)
                {
                    GameNode.DetachAllObjects();
                    GameNode.RemoveAndDestroyAllChildren();
                    GameNode.Parent.RemoveChild(GameNode.Name);
                }
                GameNode.Dispose();
                //Physics.RemovePhysObj(physObj);
            }

            if (gameEntity != null)
            {
                gameEntity.Dispose();
                //Physics.RemovePhysObj(physObj);
            }
        }