コード例 #1
0
        /// <summary>
        /// This method dispose of the bomb, destroying the physics object, and removing the bomb and its mesh from the scenegraph
        /// </summary>
        public override void Dispose()
        {
            Physics.RemovePhysObj(physObj);
            physObj = null;

            GameNode.Parent.RemoveChild(GameNode);
            GameNode.DetachAllObjects();
            GameNode.Dispose();
            gameEntity.Dispose();
        }
コード例 #2
0
        /// <summary>
        /// This method is detaches from the scene graph and derstroies the game node and the game entity
        /// </summary>
        public virtual void Dispose()
        {
            if (GameNode != null)
            {
                if (GameNode.Parent != null)
                {
                    GameNode.DetachAllObjects();
                    GameNode.RemoveAndDestroyAllChildren();
                    GameNode.Parent.RemoveChild(GameNode.Name);
                }
                GameNode.Dispose();
                //Physics.RemovePhysObj(physObj);
            }

            if (gameEntity != null)
            {
                gameEntity.Dispose();
                //Physics.RemovePhysObj(physObj);
            }
        }