// Use this for initialization void Awake() { GM = FindObjectOfType<GameManager>(); GM.CreateBackground("Screens/screen_startExit"); GM.CreateButton(0f, 0.2f, "UI/button_start", StartGame); GM.CreateButton(0f, 0f, "UI/button_exit", ExitGame); GM.CreateButton (0f, -0.2f, "UI/button_credits", GoCredits); }