// Use this for initialization void Start() { m_FacingRight = false; originalSpeed = speed; m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>(); m_Combat = GetComponent<Combat> (); m_Input = m_Game.GetInputManager (); m_Audio = m_Game.GetAudioManager (); m_Dialogue = m_Game.GetDialogueSystem (); m_Animator = GetComponent<Animator>(); gatherFrom = null; m_Inventory = GameObject.Find("Inventory").GetComponent<Inventory>(); hpBar = GameObject.Find ( "HealthSlider" ).GetComponent<Slider> (); hpBG = hpBar.transform.Find( "Background" ).gameObject; hpFill = hpBar.transform.Find( "Fill Area" ).gameObject; hungerBar = GameObject.Find ( "HungerSlider" ).GetComponent<Slider> (); hungerFill = hungerBar.transform.Find ( "Fill Area" ).transform.Find ( "Fill" ).GetComponent<Image> (); arrowUIText = GameObject.Find("ArrowCount").GetComponent<Text>(); hungerColorDefault = hungerFill.color; hpFillWidth = hungerFill.rectTransform.rect.width; // Set max and starting value of health and hunger hpBar.maxValue = health; hpBar.value = health; hungerBar.maxValue = hunger; hungerBar.value = hunger; }
// Use this for initialization void Start() { m_Char = GameObject.FindGameObjectWithTag("Char").GetComponent<Character> (); m_Input = GameObject.FindGameObjectWithTag("Manager").GetComponent<InputManager>(); m_Camera = GameObject.Find ( "Main Camera" ).GetComponent<CameraFollow> (); m_Game = GameObject.FindGameObjectWithTag("Manager").GetComponent<GameManager>(); m_Dialogue = m_Game.GetDialogueSystem(); m_CharAnimator =m_Char.GetComponent<Animator>(); m_Inventory = GameObject.Find("Inventory UI").transform.GetChild(0).GetComponent<Inventory>(); m_Journal = GameObject.Find("Journal UI").GetComponent<Journal>(); //if this is the first time visiting the wetlands, have the campfire give a journal page when she gets there if ( !m_Game.GetHasVisitedWetlands() ) { willRecieveWetlandJP = true; m_Game.SetHasVisitedWetlands(true); } }