private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { gm.GuardarPosicion(transform.position); gm.ActivarCheckpoint(); gm.ResetearCuentaAtras(); GetComponent <Animator>().SetBool("checkPoinActivado", true); GetComponent <AudioSource>().Play(); Destroy(this); } }