void Awake() { UnityUtility.ValidateComponentPresence<BoxCollider>(gameObject); _transform = transform; _renderer = gameObject.GetComponentInChildren<MeshRenderer>(); _eventMgr = GameEventManager.Instance; _systemMgr = gameObject.GetSafeFirstMonoBehaviourInParents<SystemCreator>(); }
protected override void Awake() { base.Awake(); if (!_isStaticHudPublisherFieldsInitialized) { InitializeStaticHudPublisherFields(); } _eventMgr = GameEventManager.Instance; }
// Use this for initialization void Start() { m_CurrentHealth = m_MaxHealth; m_MaxScale = m_HealthBar.transform.localScale.x; m_GameEventManager = FindObjectOfType<GameEventManager>(); }
protected override void Awake() { base.Awake(); _orbitalPlane = gameObject.GetSafeFirstMonoBehaviourInChildren<OrbitalPlaneInputEventRouter>(); _systemGraphics = gameObject.GetSafeMonoBehaviour<SystemGraphics>(); _star = gameObject.GetSafeFirstMonoBehaviourInChildren<Star>(); _planetsAndMoons = gameObject.GetSafeMonoBehavioursInChildren<FollowableItem>(); _eventMgr = GameEventManager.Instance; _selectionMgr = SelectionManager.Instance; }
// Use this for initialization void Start() { m_Source = gameObject.AddComponent<AudioSource>(); m_Source.clip = m_AudioClips[(int) m_CurrentState]; m_Source.loop = false; m_Source.Play(); m_GameEventManager = FindObjectOfType<GameEventManager>(); }
/// <summary> /// Initializes a new instance of the <see cref="ShipNavigator"/> class. /// </summary> /// <param name="t">Ship Transform</param> /// <param name="data">Ship data.</param> public ShipNavigator(Transform t, ShipData data) { _transform = t; _data = data; _rigidbody = t.rigidbody; _rigidbody.useGravity = false; _eventMgr = GameEventManager.Instance; _gameTime = GameTime.Instance; _gameStatus = GameStatus.Instance; _generalSettings = GeneralSettings.Instance; Subscribe(); _gameSpeedMultiplier = _gameTime.GameSpeed.SpeedMultiplier(); // FIXME where/when to get initial GameSpeed before first GameSpeed change? _thrustHelper = new ThrustHelper(0F, 0F, _data.FullStlEnginePower); }
protected override void Awake() { base.Awake(); enabled = false; // disabled behaviours aren't updated _fleetCmd = gameObject.GetSafeFirstMonoBehaviourInChildren<FleetCommand>(); _fleetCmdTransform = _fleetCmd.transform; _fleetGraphics = gameObject.GetSafeMonoBehaviour<FleetGraphics>(); ShipCaptains = gameObject.GetSafeMonoBehavioursInChildren<ShipCaptain>().ToList(); _gameMgr = GameManager.Instance; _eventMgr = GameEventManager.Instance; _selectionMgr = SelectionManager.Instance; InitializeFleetIcon(); Subscribe(); }
// Use this for initialization public override void OnStartClient() { singleton = this; //Debug.Log("started game event manager"); base.OnStartClient(); if (events == null) { events = new HashSet <GameEvent>(); } if (countDownEvents == null) { countDownEvents = new List <GameEvent>(); } namedEvents = new Dictionary <string, GameEvent>(); singleton = this; //StartCoroutine(setUpStartGame()); setUpStartGame(); }
internal void OnTurnStart(BasePlayer player) { if (player == this.Owner) { var minionsInHand = this.Owner.Hand.Where(card => card is BaseMinion).ToList(); if (minionsInHand.Any()) { int randomMinionIndex = GameEngine.Random.Next(minionsInHand.Count()); var randomMinion = minionsInHand[randomMinionIndex] as BaseMinion; GameEngine.GameState.Board.RemoveCard(this); player.AddCardToHand(this); GameEventManager.UnregisterForEvents(this); var firstEmptySlot = GameEngine.GameState.CurrentPlayerPlayZone.Count(card => card != null); player.SummonMinion(randomMinion, null, firstEmptySlot, CardEffect.NONE, forceSummoned: true, cardSource: player.hand); } } }
protected override void HandleEvent(RenderWindow window, EventArgs args) { if (args is MouseButtonEventArgs mouseArgs) { Console.WriteLine($"{mouseArgs.X} {mouseArgs.Y}"); var increment = 490f / board.BoardSize; var point = Revert(new Point(Floor(mouseArgs.X / increment), Floor((mouseArgs.Y - 105) / increment))); Console.WriteLine($"Clicked on: {point.X} {point.Y}"); if (shapeManager.ResetRectangle.Rectangle.ToFloatRect().Contains(mouseArgs.X, mouseArgs.Y)) { Console.WriteLine("Click on reset button"); shapeManager.ShouldUpdate = GameEventManager.ClickedOnReset(); return; } if (point.X < 0 || point.Y < 0) { Console.WriteLine("Click outside of play area."); return; } if (mouseArgs.Button == Mouse.Button.Left) { if (board.Pristine) { GameStateGenerator.GenerateBoard(board, point); board.Pristine = false; board.GameState = GameState.GameState.Running; } shapeManager.ShouldUpdate = GameEventManager.ClickedOnTile(point); } if (mouseArgs.Button == Mouse.Button.Right) { shapeManager.ShouldUpdate = GameEventManager.FlagOnTile(point); } } }
void Update() { foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled && jumpflag < 3) { rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; jumpflag++; } } // distanceTraveled = 0f; distanceTraveled = transform.localPosition.x; GUIManager.SetDistance(distanceTraveled); if (transform.localPosition.y < gameOverY) { GameEventManager.TriggerGameOver(); } }
public override void UpdateState(Entity entity, GameTime gameTime) { var player = entity as Player; if (player.State.InTransition) { player.Animator.Play(AnimationDictionary.PlayerFall); player.State.InTransition = false; } else { if (FallAnimationStillPlaying(player)) { return; } Entity.Destroy(player); GameEventManager.Raise(new PlayerDied()); } }
/// <summary> /// Called when a minion is silenced /// </summary> public void Silence() { Logger.Instance.Debug(string.Format("Minion {0}[{1}] has been silenced!", this.Name, this.Id)); // Unregister all event listeners, including death rattles GameEventManager.UnregisterForEvents(this); GameEngine.UnregisterDeathrattle(this); // Remove any effects but keep it exhausted if it was already bool wasExhausted = this.StatusEffects.HasFlag(MinionStatusEffects.EXHAUSTED); this.StatusEffects = MinionStatusEffects.SILENCED | (wasExhausted ? MinionStatusEffects.EXHAUSTED : 0); // Remove any bonus health this.CurrentHealth = Math.Min(this.MaxHealth - this.BonusHealth, this.CurrentHealth); // Reset the attack power to its original value this.PermanentAttackBuff = 0; this.TemporaryAttackBuff = 0; }
private void DecreaseLives() { if (gameActive) { currentLives -= 1; if (currentLives <= 0) { gameActive = false; GUIManager.SetLives(0); GameEventManager.TriggerGameOver(); } else { GUIManager.SetLives(currentLives); } } }
/// <summary> /// Kill player, make invisible & invisible, spawn at spawn point, and create particles /// </summary> /// <param name="other"> Who are we colliding with?</param> public void KillPlayer(Collider other) { if (_state != State.Playing) { return; } // Call enemy's Explode function for particles / sfx if (other.CompareTag("Enemy")) { other.GetComponent <Enemy>().Explode(); } // Subtract a life, and update the UI GameManager.lives--; GameEventManager.TriggerUpdateLives(); // Set the player temporarily invincible, flash colors, and re-spawn at a new location StartCoroutine(OnBecameInvisible()); }
private void Update() { if (Input.GetKeyDown(KeyCode.E) && playerIsNearby && _isFinished) { if (checkForRequiredResource != null) { checkForRequiredResource(); } // player.MakeExchange(stuffNeeded, goldReward); } if (Input.GetKeyDown(KeyCode.L) && playerIsNearby) { GameEventManager.ExchangeForCurrency(Resource.WOOD, 6000, Resource.COIN, 6000); } if ((_requiredResource == Resource.WOOD || _requiredResource == Resource.COIN) && _questTarget == null && playerIsNearby) { _resourceText[0] = "Thanks. "; _resourceText[1] = " Please help my Brothers aswell."; text[0].text = _resourceText [0] + _resourceText [1]; } }
void ActiveFlashLight() { if (GameEventManager.canUseFlashLight) { if (Input.GetKeyDown(KeyCode.F)) { if (!isFlashLightOpening) { SoundManager.PlaySound(SoundManager.SoundEffects.FlashOn); GameEventManager.IncreaseFlashLightUsedNumber(); isFlashLightOpening = true; } else { SoundManager.PlaySound(SoundManager.SoundEffects.FlashOff); isFlashLightOpening = false; } } } InGameAssetManager.i.flashLight.enabled = isFlashLightOpening; }
void Update() { if (!gameOver) { transform.Translate(3f * Time.deltaTime, 0f, 0f); if (((Input.GetKeyDown("space")) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)) && (transform.position.y < 5)) { rigidbody.velocity = new Vector3(0, 4, 0); audio.PlayOneShot(flapSound, 0.7F); } if (transform.localPosition.y < -2) { gameOver = true; Reset(); GameOver(); GameEventManager.TriggerGameOver(); } } distanceTraveled = transform.localPosition.x; }
void Update() { if (running) { runningFor += Time.deltaTime; timeText.text = ((int)runningFor).ToString(); } else { if (Input.GetKeyDown(KeyCode.Space)) { GameEventManager.TriggerGameStart(); } if (Input.GetKeyDown(KeyCode.Escape)) { Debug.Log("Quit called"); Application.Quit(); } } }
void Update() { if (Input.GetButtonDown("Jump")) { } distanceTraveled = transform.localPosition.x; score = distanceTraveled + bonuses; GUIManager.SetDistance(score); if (transform.localPosition.y < gameOverY) { GameEventManager.TriggerGameOver(); } bool test = Input.GetKeyDown(KeyCode.JoystickButton0); if (test) { Debug.Log("Get Key Working"); } }
private IEnumerator InitEntityInternal() { GameObject avatarRootGo = new GameObject("avatar"); avatarRoot = avatarRootGo.transform; avatarRoot.SetParent(transform); avatarRoot.ResetPRS(); yield return(StartCoroutine(OnSetupAvatar())); foreach (var renender in Renderers) { renender.enabled = false; } OnSetupLayer(); if (avatarModel != null) { animator = avatarModel.GetComponent <Animator>(); } if (animator != null) { animator.cullingMode = AnimatorCullingMode.CullCompletely; animator.applyRootMotion = false; yield return(StartCoroutine(OnSetupController())); } foreach (var renender in Renderers) { renender.enabled = true; } Ready = true; OnReady(); GameEventManager.RaiseEvent(GameEventTypes.EntityCreated, this); }
/// <summary> /// Attacks another target /// </summary> /// <param name="target">The target to attack</param> public void Attack(IDamageableEntity target) { // Make sure the minion isn't exhausted first or can't attack if (!this.CanAttack) { throw new InvalidOperationException("This minion can't attack yet!"); } // Make sure we're not attacking through a taunt var enemyPlayZone = GameEngine.GameState.WaitingPlayerPlayZone; var targetMinion = target as BaseMinion; if (((targetMinion != null && !targetMinion.HasTaunt) || target is BasePlayer) && enemyPlayZone.Any(minion => minion != null && ((BaseMinion)minion).HasTaunt)) { throw new InvalidOperationException("Can't attack through taunt!"); } if (targetMinion != null && targetMinion.IsStealthed) { throw new InvalidOperationException("Can't attack a minion that is stealthed!"); } if (this.IsStealthed) { this.RemoveStatusEffects(MinionStatusEffects.STEALTHED); } this.attacksThisTurn++; // Fire attacking event bool shouldAbort; GameEventManager.Attacking(this, target, isRetaliation: false, shouldAbort: out shouldAbort); if (!this.HasWindfury || (this.HasWindfury && this.attacksThisTurn >= 2)) { this.ApplyStatusEffects(MinionStatusEffects.EXHAUSTED); } }
// Update is called once per frame void Update() { source.transform.position = transform.position; //Debug.Log("Number things found: " + thingsFound); if (canGreet()) { if (!source.isPlaying) { int mrvli = getMostRelevantVoiceLineIndex(); if (mrvli >= 0) { setVoiceLine(mrvli); NPCVoiceLine npcvl = voiceLines[mrvli]; npcvl.played = true; lastPlayedCheckPointLineIndex = mrvli; if (npcvl.triggerEvent != null) { GameEventManager.addEvent(npcvl.triggerEvent); } } } } else { if (shouldStop()) { source.Stop(); } } if (source.isPlaying) { string voicelinetext = voiceLines[currentVoiceLineIndex].getVoiceLineText(source.time); NPCManager.speakNPC(gameObject, true, voicelinetext); } else if (currentVoiceLineIndex >= 0) { currentVoiceLineIndex = -1; NPCManager.speakNPC(gameObject, false, ""); } }
// Update is called once per frame void Update() { if (touchingPlatform && Input.GetButtonDown("Jump")) { rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; } distanceTraveled = transform.localPosition.x; GUIManager.setDistance(distanceTraveled); if (transform.localPosition.y < gameOverY) { GameEventManager.TriggerGameOver(); } float obstX = PlatformManager.getObstacleX(); Debug.Log(obstX); if (distanceTraveled >= obstX - 1) { PlatformManager.removeObstacle(obstX); } }
//=====================================================================================================================// //================================================ Unity Event Callbacks ==============================================// //=====================================================================================================================// #region Unity Event Callbacks protected void OnEnable() { if (string.IsNullOrEmpty(listenToEventID)) { var result = GameEventManager.RegisterHandler(listenToEventID, OnEventRaised); if (verbose) { Debug.Log(string.Format("GameEventBehaviour [{0}]: Handler Registration: {1}", name, (result ? "SUCCESS" : "FAILURE")), gameObject); } } if (listenToGameEvent != null) { var result = listenToGameEvent.RegisterMethod(OnEventRaised); if (verbose) { Debug.Log(string.Format("GameEventBehaviour [{0}]: Method Registration: {1}", name, (result ? "SUCCESS" : "FAILURE")), gameObject); } } }
void Update() { if (readyToClose && prefab != null) { if (Input.GetButtonDown("Fire1")) { DestroyStatusBox(); if (PacketProcessor.isAuthenticated) { if (statusBoxLink != null) { menuHandler.EnterMenu(statusBoxLink); } } else if (menuHandler.GetActiveMenu() == menus[(int)Menus.LoginMenu] && PacketProcessor.loggedInSuccessfully) { menuHandler.EnterMenu(statusBoxLink); PacketProcessor.loggedInSuccessfully = false; } GameEventManager.TriggerStatusBoxClosed(new GameEventArgs { StatusBoxClosed = true }); readyToClose = false; statusBoxLink = null; } if (Input.GetButtonDown("Fire2")) { DestroyStatusBox(); readyToClose = false; statusBoxLink = null; } } if (statusTextObj != null) { statusTextObj.text = "Status: " + statusText; } }
void AddObject() { nextPosition.x = objectList[objectList.Count - 1].localPosition.x + tileWidth; if (currentFloorLength >= setFloorLength) { var gap = (int)Random.Range(MinGap.x, MaxGap.x); nextPosition.x += gap; setFloorLength = Random.Range(MinFloorLength, MaxFloorLength); currentFloorLength = 1; UIManager.TempText = setFloorLength.ToString(); GameEventManager.OnFloorMovement(); } else { currentFloorLength++; } objectList.Add((Transform)Instantiate(Prefab, nextPosition, Quaternion.identity)); }
// This should be called before any other gameobject awakes private void Awake () { // Singleton pattern : this is the only case where it should be used if(ms_Instance == null) { ms_Instance = this; DontDestroyOnLoad (gameObject); // Keep the Updater first, as the other members might want to register to it m_Logger = new UnityLogger (); LoggerProxy.Open (m_Logger); m_Updater = new Updater (); UpdaterProxy.Open (m_Updater); m_GameEventManager = new GameEventManager (); GameEventManagerProxy.Open (m_GameEventManager); m_InputManager = new InputManager (); InputManagerProxy.Open (m_InputManager); m_LevelManager = new LevelManager (); LevelManagerProxy.Open (m_LevelManager); m_TileManager = new TileManager (); TileManagerProxy.Open (m_TileManager); m_CommandStack = new CommandStack (); CommandStackProxy.Open (m_CommandStack); m_GoalManager = new GoalManager (); GoalManagerProxy.Open (m_GoalManager); m_SoundManager = new SoundManager (); SoundManagerProxy.Open (m_SoundManager); m_SoundManager.SetMusicSource (m_MusicSource); m_SoundManager.SetFXSource (m_EfxSource); m_GameFlowHSM = new GameFlowHSM (); m_GameFlowHSM.Start (typeof (GameFlowMenuState)); } else if (ms_Instance != this) { Destroy (gameObject); return; } }
// Update is called once per frame void Update() { gameTimer += Time.deltaTime; PlayerBoostControl(); //SwapActive (); SwapAttack(); if (isBossCreated) { if (bossObject == null) { if (!isStageUpgraded) { isStageUpgraded = false; NOW_STAGE += 1; isBossCreated = false; GameEventManager.AddNewEvent(EVENT_CHALLENGE_NEXT_STAGE); } } } }
void Update() { if (firstShow) { float dis = Vector3.Distance(startPoint, InGameAssetManager.i.player.transform.position); if (dis > distanceToShowRunUI) { AIO.sprintSpeed = runSpeed; UI_Movement.SetActive(false); UI_Run.SetActive(true); UI_Flashlight.SetActive(false); } else { AIO.sprintSpeed = AIO.walkSpeed; } if (GameEventManager.GetOpeningDoorNumbers() >= 1) { UI_Movement.SetActive(false); UI_Run.SetActive(false); UI_Flashlight.SetActive(true); GameEventManager.canUseFlashLight = true; } if (GameEventManager.GetFlashLightUsedNumbers() == 1) { UI_Movement.SetActive(false); UI_Run.SetActive(false); UI_Flashlight.SetActive(false); firstShow = false; } } else { UI_Movement.SetActive(false); UI_Run.SetActive(false); UI_Flashlight.SetActive(false); AIO.sprintSpeed = runSpeed; } }
// Update is called once per frame void Update() { UpdateTrail(); UpdateMaterial(); animations.SetInteger("state", (int)shape); UpdateLifes(); if (lifes <= 0) { GameEventManager.TriggerGameOver(); } float wantedDepth = -(PlatformManager.depth * (int)trail) + offset.z; float currentDepth = transform.position.z; // Damp the Depth currentDepth = Mathf.Lerp(currentDepth, wantedDepth, DepthDamping * Time.deltaTime); // Set the z of the cat transform.position = new Vector3(transform.position.x, transform.position.y, currentDepth); }
void Start() { cm = FindObjectOfType <CharacterManager>(); gm = FindObjectOfType <GameEventManager>(); sm = FindObjectOfType <GameSceneManager>(); gs = FindObjectOfType <GameState>(); var obj = FindObjectsOfType <Canvas>(); for (int i = 0; i < obj.Length; ++i) { if (obj[i].name == "Story") { canvas = obj[i]; break; } } if (canvas == null) { Debug.Log("ERROR: No story canvas"); } RemoveChildren(); story = new Story(inkJSONAsset.text); }
protected override void InitManager() { defaultMixer = Resources.Load <AudioMixer>("System/AudioMixer"); if (defaultMixer != null) { var audioGroupVals = System.Enum.GetValues(typeof(AudioGroupTypes)); var audioGroupNames = System.Enum.GetNames(typeof(AudioGroupTypes)); for (int i = 0; i < audioGroupVals.Length; i++) { audioMixerGroups[(int)audioGroupVals.GetValue(i)] = defaultMixer.FindMatchingGroups((string)audioGroupNames.GetValue(i))[0]; } } DestroyExistingListener(); GameObject listenerGo = new GameObject("AudioListener"); listenerGo.transform.parent = transform; listenerTrans = listenerGo.transform; listenerGo.AddComponent <AudioListener>(); GameEventManager.RegisterEvent(GameEventTypes.EnterScene, OnEnterScene); }
void StateChange() { switch (m_eCurrentState) { case PlayerState.Spwan: break; case PlayerState.Init: Init(); break; case PlayerState.Gameplay: starCnt.text = "" + Main.Instance.starsCnt; break; case PlayerState.Died: playerVisual.SetActive(false); Main.Instance.StopBGMusic(); GameEventManager.TriggerGameOver(); break; } }
public Game(int gameID, Player player1, Player player2, Deck player1Deck, Deck player2Deck) { GameCardManager = new GameCardManager(); GameCardManager.BindGame(this); GameID = gameID; GamePlayer1 = new GamePlayer(player1, new Hero(1, 30, 30), CreateGameDeck(1, player1Deck)); GamePlayer1.BindGame(this); GamePlayer2 = new GamePlayer(player2, new Hero(2, 30, 30), CreateGameDeck(2, player2Deck)); GamePlayer2.BindGame(this); RoundCount = 0; Random randomGenerator = new Random(); if (randomGenerator.NextDouble() > 0.5) { CurrentGamePlayerID = 1; GamePlayer1.Draw(3); GamePlayer2.Draw(4); } else { CurrentGamePlayerID = 2; GamePlayer1.Draw(4); GamePlayer2.Draw(3); } Field1 = new Field(1); Field1.BindGame(this); Field2 = new Field(2); Field2.BindGame(this); AssemblyGamePlayerEvents(GamePlayer1); AssemblyGamePlayerEvents(GamePlayer2); AssemblyFieldEvents(Field1); AssemblyFieldEvents(Field2); EventManager = new GameEventManager(this); }
protected void OnDisable() { if (!string.IsNullOrEmpty(listenToEventID)) { var result = GameEventManager.UnregisterHandler(listenToEventID, OnEventRaised); if (verbose) { Debug.Log(string.Format("GameEventBehaviour [{0}]: Handler Unregistration: {1}", name, (result ? "SUCCESS" : "FAILURE")), gameObject); } } else { if (verbose) { Debug.LogWarning(string.Format("GameEventBehaviour [{0}]: GameEventID is null!", name), gameObject); } } if (listenToGameEvent != null) { var result = listenToGameEvent.UnregisterMethod(OnEventRaised); if (verbose) { Debug.Log(string.Format("GameEventBehaviour [{0}]: Method Unregistration: {1}", name, (result ? "SUCCESS" : "FAILURE")), gameObject); } } else { if (verbose) { Debug.LogWarning(string.Format("GameEventBehaviour [{0}]: GameEvent reference is null!", name), gameObject); } } }
private void SetupWorld(int width, int height, int depth) { Width = width; Height = height; Depth = depth; // Set the current world to be this world. Current = this; tiles = new Tile[Width, Height, Depth]; // TODO: Do we need to do any cleanup of the old world? RoomManager = new RoomManager(); RoomManager.Adding += (room) => roomGraph = null; RoomManager.Removing += (room) => roomGraph = null; FillTilesArray(); FurnitureManager = new FurnitureManager(); FurnitureManager.Created += OnFurnitureCreated; UtilityManager = new UtilityManager(); CharacterManager = new CharacterManager(); InventoryManager = new InventoryManager(); jobManager = new JobManager(); GameEventManager = new GameEventManager(); PowerNetwork = new PowerNetwork(); FluidNetwork = new FluidNetwork(); temperature = new TemperatureDiffusion(this); ShipManager = new ShipManager(); Wallet = new Wallet(); CameraData = new CameraData(); LoadSkybox(); AddEventListeners(); }
public AMortalFocusablePresenter(IViewable view) : base(view) { _eventMgr = GameEventManager.Instance; }
void Awake() { playerPrefsMgr = PlayerPrefsManager.Instance; eventMgr = GameEventManager.Instance; }
void Start() { mainEventManager=this; //possibleEvents.Add (new EventChance(new FoodSpoilage(),0.04f)); //possibleEvents.Add (new EventChance(new MonsterAttack(),0.04f)); //Putting total probability space to >1 should work properly, as long as it is done as the first probability //possibleEvents.Add (new EventChance(new LostInAnomaly(),0.04f)); /* possibleEvents.Add( new EventChance(new NewSurvivor(),0.04f)); possibleEvents.Add( new EventChance(new MedicalCache(),0.04f)); possibleEvents.Add (new EventChance(new SurvivorRescue(),0.04f)); possibleEvents.Add(new EventChance(new SearchForSurvivor(),0.04f)); */ GameManager.GameOver+=ClearEventQueue; /* //Add highest first for proper rolling eventPossibilities.Add (0.16f,new LostInAnomaly()); eventPossibilities.Add (0.12f,new CacheInAnomaly()); eventPossibilities.Add (0.08f,new MonsterAttack()); eventPossibilities.Add (0.04f,new FoodSpoilage());//0.04f, new FoodSpoilage()); */ //eventPossibilities.Add (0.05f,new NewSurvivor()); }
///<summary> /// Called once from the constructor, this does all required initialization /// </summary> private void Initialize() { // Warning! Instance is null until after this is complete! IncrementInstanceCounter(); _eventMgr = GameEventManager.Instance; _playerPrefsMgr = PlayerPrefsManager.Instance; }
protected override void InitializeOnAwake() { base.InitializeOnAwake(); _eventMgr = GameEventManager.Instance; }
void Awake() { IncrementInstanceCounter(); eventMgr = GameEventManager.Instance; eventMgr.Raise<SceneStartupSequenceEvent>(new SceneStartupSequenceEvent(this, SceneStartupEventName.Awake)); }
void Awake() { Health = 1; m_GameEventManager = FindObjectOfType<GameEventManager>(); }
public void Awake() { if (instance==null){ instance=this; } }
private void Initialize() { eventManager = GameEventManager.Instance; eventManager.AddListener<FocusSelectedEvent>(OnFocusSelected); _transform = transform; // cache it! transform is actually GetComponent<Transform>() dummyTargetGO = GameObject.Find(MiscellaneousPhrases.DummyCameraTargetGameObject); if (dummyTargetGO == null) { dummyTargetGO = new GameObject(MiscellaneousPhrases.DummyCameraTargetGameObject); } IsResetOnFocus = true; IsRollEnabled = true; // TODO initial camera position should be focused on the player's starting planet, no rotation // initialize to WorldSpace no rotation _transform.rotation = Quaternion.identity; xRotation = Vector3.Angle(Vector3.right, _transform.right); // same as 0.0F yRotation = Vector3.Angle(Vector3.up, _transform.up); // same as 0.0F zRotation = Vector3.Angle(Vector3.forward, _transform.forward); // same as 0.0F //Debug.Log("Camera initialized. Camera Rotation = " + _transform.rotation); focusTransform = null; Vector3 screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0); TrySetNewFreeZoomTargetAt(screenCenter, 50F); // UNDONE for now, create a temporary target just in front of the camera ChangeState(CameraState.Freeform); isInitialized = true; }
// Use this for initialization void Start() { m_Rigidbody = GetComponent<Rigidbody>(); m_GameEventManager = FindObjectOfType<GameEventManager>(); }
private void Initialize() { eventManager = GameEventManager.Instance; eventManager.AddListener<FocusSelectedEvent>(OnFocusSelected); _transform = transform; // cache it as transform is actually GetComponent<Transform>() dummyTargetGO = GameObject.Find("Temp Camera Target"); if (dummyTargetGO == null) { dummyTargetGO = new GameObject("Temp Camera Target"); } IsResetOnFocus = true; IsRollEnabled = true; // TODO initial camera position should be focused on the player's starting planet, no rotation cameraPosition = _transform.position; // initialize to WorldSpace no rotation cameraRotation = Quaternion.identity; _transform.rotation = cameraRotation; xRotation = Vector3.Angle(Vector3.right, _transform.right); // same as 0.0F yRotation = Vector3.Angle(Vector3.up, _transform.up); // same as 0.0F zRotation = Vector3.Angle(Vector3.forward, _transform.forward); // same as 0.0F Debug.Log("Camera initialized. Camera Rotation = " + cameraRotation); focusTransform = null; // for now, create a temporary target just in front of the camera Vector3 screenCenter = new Vector3(Screen.width / 2, Screen.height / 2, 0); SetTargetAtScreenPoint(screenCenter); ChangeState(CameraState.Freeform); isInitialized = true; }
///<summary> /// Called once from the constructor, this does all required initialization /// </summary> private void Initialize() { _gameStatus = GameStatus.Instance; _eventMgr = GameEventManager.Instance; UnityEngine.Time.timeScale = Constants.OneF; _playerPrefsMgr = PlayerPrefsManager.Instance; PrepareToBeginNewGame(); _subscribers = new List<IDisposable>(); // placed here because GameTime exists in IntroScene. _subscribers is null when disposing there }
private void Start() { // Keep at a minimum, an empty Start method so that instances receive the OnDestroy event eventManager = GameEventManager.Instance; }
protected override void Awake() { base.Awake(); _playerPrefsMgr = PlayerPrefsManager.Instance; _eventMgr = GameEventManager.Instance; }
public AMortalItemPresenter(IViewable view) : base(view) { _eventMgr = GameEventManager.Instance; Subscribe(); }
protected override void Awake() { base.Awake(); _eventMgr = GameEventManager.Instance; _readoutLabel = gameObject.GetSafeMonoBehaviourComponent<UILabel>(); }
private void Initialize() { eventManager = GameEventManager.Instance; eventManager.AddListener<FocusSelectedEvent>(OnFocusSelected); cameraTransform = transform; // cache it! transform is actually GetComponent<Transform>() dummyTargetGO = GameObject.Find(MiscellaneousPhrases.DummyCameraTargetGameObject); if (dummyTargetGO == null) { dummyTargetGO = new GameObject(MiscellaneousPhrases.DummyCameraTargetGameObject); } PlaceDummyTargetAtUniverseEdgeInDirection(cameraTransform.forward); // Add the collider after placing the DummyTarget so the placement algorithm doesn't accidently find it already in front of the camera dummyTargetGO.AddComponent<SphereCollider>().enabled = true; dummyTargetGO.layer = (int)Layers.DummyTarget; IsResetOnFocusEnabled = true; IsRollEnabled = true; IsScrollZoomOutOnCursorEnabled = true; // UNDONE initial camera position should be focused on the player's starting planet, no rotation // initialize to WorldSpace no rotation cameraTransform.rotation = Quaternion.identity; xRotation = Vector3.Angle(Vector3.right, cameraTransform.right); // same as 0.0F yRotation = Vector3.Angle(Vector3.up, cameraTransform.up); // same as 0.0F zRotation = Vector3.Angle(Vector3.forward, cameraTransform.forward); // same as 0.0F Debug.Log("Camera initialized. Camera Rotation = " + cameraTransform.rotation); focusTransform = null; ChangeState(CameraState.Freeform); isInitialized = true; }
// Use this for initialization void Start() { m_GameEventManager = FindObjectOfType<GameEventManager>(); }
/// <summary> /// 用來作初始化 /// </summary> void Start() { _gameGUIPanel = GameGUIPanel.Instance; _gameState = GameNone.Instance; _dataTableManager = new DataTableManager(); _sceneManager = new SceneManager(); _playerInput = PlayerInput.Instance; _cameraManager = new CameraManager(); _gameEventManager = new GameEventManager(); _gameEventState = new GameEventState(); _npcUnitManager = NPCUnitManager.Instance; // 進入遊戲前需處理好的class,加載位置可能要換 _startDependencies.Add(_dataTableManager); }
void Awake() { _eventMgr = GameEventManager.Instance; _transform = transform; _collider = collider as SphereCollider; UpdateRate = FrameUpdateFrequency.Continuous; }
void OnDestroy() { _gameGUIPanel = null; _gameState = null; _dataTableManager = null; _sceneManager = null; if (_playerInput != null) { Destroy(_playerInput); _playerInput = null; } _cameraManager = null; _gameEventManager = null; _gameEventState = null; if (_npcUnitManager != null) { Destroy(_npcUnitManager); _npcUnitManager = null; } _instance = null; }
protected override void Awake() { base.Awake(); _eventMgr = GameEventManager.Instance; }
protected virtual void InitializeOnAwake() { UnityUtility.ValidateComponentPresence<Collider>(gameObject); _transform = transform; _collider = gameObject.GetComponent<Collider>(); _eventMgr = GameEventManager.Instance; }