コード例 #1
0
 public F1_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
コード例 #2
0
 public F1_DeadState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }