public F1_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public F1_DeadState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, Flyer1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }