public override void Update(float delta) { if (!_player.UnlockCamera) { _camera.Approach(new Vector2(_player.RenderX, _player.RenderY), 0.25f); } _soundEffectManager.Update(); _lightingManager.Update(delta); _mapRenderer.Update(delta); _effectsRenderer.Update(delta); _map.Update(delta); if (!_eventManager.HasEventsToProcess()) { _turnResult = _turnManager.Process(); _eventManager.AddEvents(_turnResult.Events); if (_turnResult.MadeProgress) { _map.ClearFov(); _fov.RefreshVisibility(new Point2D(_player.X, _player.Y), 8); } } _eventManager.Update(delta); _interfaceRenderer.Update(delta); }