// Update is called once per frame void Update() { gameTimer += Time.deltaTime; PlayerBoostControl(); //SwapActive (); SwapAttack(); if (isBossCreated) { if (bossObject == null) { if (!isStageUpgraded) { isStageUpgraded = false; NOW_STAGE += 1; isBossCreated = false; GameEventManager.AddNewEvent(EVENT_CHALLENGE_NEXT_STAGE); } } } }