public void TestGenerateNewBoardSquare() { Game game = new Game(); String[,] gameBoard = new String[4, 4] { { "4", "2", "4", "2" }, { "0", "0", "0", "0" }, { "2", "0", "2", "0" }, { "2", "2", "2", "0" }}; String[,] gameBoard2 = new String[4, 4] { { "4", "2", "4", "2" }, { "2", "2", "2", "0" }, { "2", "2", "2", "2" }, { "2", "2", "2", "2" }}; game.GenerateNewSquareElement(gameBoard2); for (int i = 0; i < gameBoard2.GetLength(0); i++) { for (int j = 0; j < gameBoard2.GetLength(1); j++) { Debug.Write(" " + gameBoard2[i, j] + " "); } Debug.WriteLine(""); } }
static void Main(string[] args) { Game game = new Game(); var GameStatus = GameApp.Game.GameState.Ongoing; String[,] gameBoard = new String[4,4]; game.InitializeBoard(gameBoard); Console.WriteLine("Welcome To the Game 2048"); Console.WriteLine("Choose Moves: Right=a,Left=d,Up=w,Down=s, Q to quit"); DisplayBoard(gameBoard); do { var inputKey = Console.ReadKey(); Console.WriteLine(""); if (inputKey.Key == System.ConsoleKey.W) { gameBoard = game.MoveUp(gameBoard); GameStatus = GameStatus = game.CheckGameCondition(gameBoard); if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost)) { break; } gameBoard = game.GenerateNewSquareElement(gameBoard); DisplayBoard(gameBoard); } else if (inputKey.Key == System.ConsoleKey.S) { gameBoard = game.MoveDown(gameBoard); GameStatus = GameStatus = game.CheckGameCondition(gameBoard); if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost)) { break; } gameBoard = game.GenerateNewSquareElement(gameBoard); DisplayBoard(gameBoard); } else if (inputKey.Key == System.ConsoleKey.A) { gameBoard = game.MoveLeft(gameBoard); GameStatus = GameStatus = game.CheckGameCondition(gameBoard); if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost)) { break; } gameBoard = game.GenerateNewSquareElement(gameBoard); DisplayBoard(gameBoard); } else if (inputKey.Key == System.ConsoleKey.D) { gameBoard = game.MoveRight(gameBoard); GameStatus = GameStatus = game.CheckGameCondition(gameBoard); if (GameStatus.Equals(GameApp.Game.GameState.Win) || GameStatus.Equals(GameApp.Game.GameState.Lost)) { break; } gameBoard = game.GenerateNewSquareElement(gameBoard); DisplayBoard(gameBoard); } else if (inputKey.Key == System.ConsoleKey.Q) { break; } else { Console.WriteLine("You entered an invalid key. Please Choose Moves: Right=a,Left=d,Up=w,Down=s or Q to quit"); } } while (GameStatus.Equals(GameApp.Game.GameState.Ongoing)); DisplayBoard(gameBoard); if (GameStatus.Equals(GameApp.Game.GameState.Lost)) Console.WriteLine("Well that sucks you lost"); else if(GameStatus.Equals(GameApp.Game.GameState.Win)){ Console.WriteLine("Saaweeeet you WON!!!!"); }else{ Console.WriteLine("You Gave up?"); } do { var inputKey = Console.ReadKey(); if(inputKey.Key == System.ConsoleKey.Q) { break; } } while (true); }