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C# (CSharp) Game.AI_Moveの例
プログラミング言語:
C# (CSharp)
クラス/型:
Game
メソッド/関数:
AI_Move
hotexamples.comのコード掲載数:
1
C# (CSharp) Game.AI_Move - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
Game.AI_Move
パッケージから HourBoostrの実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
AddPrototype(11)
AddActiveMove(9)
AddUsing(6)
BringCellToLifeAt(4)
ContainsFlag(4)
AddAttribute(4)
AddFlag2(3)
FindMemoryAddressByName(3)
CalculateAndCommitGame(2)
AddFlag(2)
AddRoundResult(2)
GetCapturedCount(2)
AddNode(2)
AbilityTriggered(2)
AddService(2)
AbandonGame(2)
FindTableWithName(2)
GenerateNewSquareElement(2)
CreateRoundImage(1)
CreateAttribute(1)
ContainsFlag2(1)
DecodeImage(1)
DetermineState(1)
DiceRoll(1)
DisplayGrids(1)
DoDamage(1)
ClearActiveMoves(1)
A(1)
DropClient(1)
Efficiency(1)
EpidemicCreated(1)
ExecuteFaceOff(1)
Checkwin(1)
FillDealerHand(1)
FillPlayerHands(1)
FillProperties(1)
FillPropertiesLight(1)
GenerateAllMoves(1)
GetAllPlaceableTiles(1)
GetAllTileConnectionsForTile(1)
GetAttribute(1)
ChooseMove(1)
Buildmessage(1)
CheckGameCondition(1)
AddReservation(1)
AIPlayed(1)
AI_Move(1)
AIturn(1)
ALLHostilesAttack(1)
AbandonedGame(1)
よく使われるメソッド
AddPrototype (11)
AddActiveMove (9)
AddUsing (6)
BringCellToLifeAt (4)
ContainsFlag (4)
AddAttribute (4)
AddFlag2 (3)
FindMemoryAddressByName (3)
CalculateAndCommitGame (2)
AddFlag (2)
よく使われるメソッド
AddRoundResult (2)
GetCapturedCount (2)
AddNode (2)
AbilityTriggered (2)
AddService (2)
AbandonGame (2)
FindTableWithName (2)
GenerateNewSquareElement (2)
CreateRoundImage (1)
CreateAttribute (1)
ContainsFlag2 (1)
DecodeImage (1)
DetermineState (1)
DiceRoll (1)
DisplayGrids (1)
DoDamage (1)
ClearActiveMoves (1)
A (1)
DropClient (1)
Efficiency (1)
よく使われるメソッド
ContainsFlag2 (1)
DecodeImage (1)
DetermineState (1)
DiceRoll (1)
DisplayGrids (1)
DoDamage (1)
ClearActiveMoves (1)
A (1)
DropClient (1)
Efficiency (1)
EpidemicCreated (1)
ExecuteFaceOff (1)
Checkwin (1)
FillDealerHand (1)
FillPlayerHands (1)
FillProperties (1)
FillPropertiesLight (1)
GenerateAllMoves (1)
GetAllPlaceableTiles (1)
GetAllTileConnectionsForTile (1)
GetAttribute (1)
ChooseMove (1)
Buildmessage (1)
CheckGameCondition (1)
AddReservation (1)
AIPlayed (1)
AI_Move (1)
AIturn (1)
ALLHostilesAttack (1)
AbandonedGame (1)
よく使われるメソッド
EpidemicCreated (1)
ExecuteFaceOff (1)
Checkwin (1)
FillDealerHand (1)
FillPlayerHands (1)
FillProperties (1)
FillPropertiesLight (1)
GenerateAllMoves (1)
GetAllPlaceableTiles (1)
GetAllTileConnectionsForTile (1)
GetAttribute (1)
ChooseMove (1)
Buildmessage (1)
CheckGameCondition (1)
AddReservation (1)
AIPlayed (1)
AI_Move (1)
AIturn (1)
ALLHostilesAttack (1)
AbandonedGame (1)
AbilitiesOnStack (1)
AddAsset (1)
AddCommunityCard (1)
AddDictWord (1)
AddElevator (1)
AddGroup (1)
AddInput (1)
AddRoute (1)
ChangeTur (1)
AddSeed (1)
AddStop (1)
AllCards (1)
AssignApproximatePlayerHandSizes (1)
BuildCampus (1)
BuildContent (1)
BuildLink (1)
BuildNeighbors (1)
AI (1)
CallForBets (1)
CardButtonPressed (1)
Game Class Documentation
コード例 #1
0
ファイルを表示
public void Execute() { _game.AI_Move(); }
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