public Epidemic(Game g, Villager v) : base(g) { SickVillagerList = new List<Villager>(); //affectedVillager = v; //game = g; //LaunchEpidemic(); g.EpidemicCreated(this); _virus = new Virus(); _virus.Epidemic = this; v.SetVirus(_virus); _timeBeforeThePlayerIsWarned = 5; }