static void Main() { Random rando = new Random(); bool quit = false; bool endgame = false; bool success; Game game = new Game(); Console.WriteLine("TIC TAC TOE\n\n"); while (!quit) { game.Reset(); while (game.CheckStatus() == GameStatus.Playing) { game.DrawBoard(); endgame = false; do { success = game.UpdateBoard(HumanTurn(), 'X'); if (!success) { Console.WriteLine("That spot is already taken!"); } }while (!success); if (game.CheckStatus() == GameStatus.Win) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Win); endgame = true; } else if (game.CheckStatus() == GameStatus.Loss) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Loss); endgame = true; } else if (game.CheckStatus() == GameStatus.Draw) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Draw); endgame = true; } if (!quit & !endgame) { game.AIturn(); if (game.CheckStatus() == GameStatus.Win) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Win); } else if (game.CheckStatus() == GameStatus.Loss) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Loss); } else if (game.CheckStatus() == GameStatus.Draw) { game.DrawBoard(); quit = EndgameMenu(GameStatus.Draw); } } } } }