public override float GetEffectdistance(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); float player_range = player.GetRange(); return(D2INT((player_range / 13.0f)) * 2.8f + (D2INT(player_range / 8.9f) * 1.8f + ((player_range * 0.5f) - D2INT(player_range / 3.9f) * 0.3f)) + 0.05f + 10.0f); }
public override float GetEffectdistance(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); float player_range = player.GetRange(); return(player_range + 10.0f); }
public override float GetRadius(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); float player_range = player.GetRange(); return(player_range + 4.0f); }